Search Results

Search results 1-20 of 669.

  • Call of War 1.5: Mechanics & New Balancing

    freezy - - News

    Post

    Quote from Torpedo28000: “To continue my thread about early gameplay: So it is day 5 for my game now as Romania, I have the most provincesin the game (56) and had the strongest army day 4. I launched an attack into aplayer about 30 mins before the end of day 3 and so far have taken him out andalmost another player too. Casualties are the following: Ukraine - 34,650 Greater Romania - 589 And (thisplayer had previously taken a beating by another) Greater Romania - 134 Communist Russia - 2,812 This…

  • Dev Diary #1: Call of War 1.5

    freezy - - News

    Post

    Quote from nemuritor98: “So I think I asked the following question on the wrong thread and taking in count it seems this thread is more "general" regarding the whole Call of War 1.5 update, I'd like to ask the game designer(s): Are there any plans in improving Call of War outside of the playing field? Meaning: alliances, ranking, achievements, rewards, medals, ribbons, customization, profile, etc. ” There always were plans to improve the social aspects of the game and some social features nearly…

  • 1.5 a step to far!?!?!

    freezy - - Beta Feedback & Issues

    Post

    You are certainly right that beta is not used as effectively as it could be. We always try to improve communications with beta users. We usually make use of the ingame beta notifications to communicate important changes to beta users (you can look them up, there was one for most releases in the last months). Sometimes we forget about it, and this we certainly have to improve. For some features where we want to gather particular feedback, we also open feedback threads here in the forums, as I jus…

  • We have new features on Beta to test. These features are part of our CoW 1.5 initiative, but because they are not affecting the gameplay, we will release them to live already after a short beta testing phase of 2 weeks. The live release will happen on 26th of November. Sound & Music We implemented sound effects and background music into the game, for more immersion. Have a listen and tell us if you feel that some sounds are too loud or too quiet or if you feel that certain sounds are missing, e.…

  • Dev Diary #1: Call of War 1.5

    freezy - - News

    Post

    Quote from blackdragon77: “I have a question about the research and leveling of units. would be nice if you could still spend resources to upgrade units built at lower levels in the new version 1.5 game. dont like the idea of stacks of units with different levels example infantry at three different levels. we lose a lot of fun from upgrading units for tactical advantages ” That is indeed an option that we think about implementing in future versions of the Event. Quote from blackdragon77: “I have…

  • Call of War 1.5: Mechanics & New Balancing

    freezy - - News

    Post

    Quote from CityOfAngels: “Nono... Skill does factor in to tactics for sure, and those "close quarters battle mode" scenarios can be the best part of the game. Will he leave his artillery in the fort while my tanks crash in to it, or detach them and shoot from behind the fort's garrison? When he detaches will my besieging artillery get a chance to hit them without their meatshield? That's all great, but we could still have that without these counter-intuitive exploits. "Why play" is for fun, obvi…

  • The map may come back some time when we improved its performance.

  • Call of War 1.5: Mechanics & New Balancing

    freezy - - News

    Post

    Quote from C88: “My planes are getting shreed by 5 infranty and 2 ( i dunno the name in english ) armored car i guess? 5 lvl 2 strategic plane getting shreed by 7 units and its the same if i send tattics because tattics have more attack but way less HP so i would loose the same % of life.. are you really sure that air force is fine? because i can take out a world full of planes with just 1 stack of tanks and armored anti air. there is really no needs in making air units anymore if not scouting t…

  • Call of War 1.5: Mechanics & New Balancing

    freezy - - News

    Post

    Quote from _Pontus_: “On unit balancing of ACs: In the old CoW you only quite recently - was it a year? maybe 1,5 years ago? - made ACs cool again. The dimw... errrm.... vast majority of players ofc did not understand their usefulness before and still not after they finally got some buffs. But even without the buffs, their speed is what made them a mighty little weapon, if applied correctly. It is not for nothing I have far more casualties in ACs compared to other troops; I built them a lot and,…

  • Dev Diary #1: Call of War 1.5

    freezy - - News

    Post

    Quote from _Pontus_: “It is problematic: a. that now the upgrades of units are totally unrealistic as well explained before in a post, stating that a regiment at max level is a 1000x more powerful than a the same regiment at level 1, spanning a period of max 8 years (1938 to 1945). Unrealistic and historically incorrect. b. that now a new building is required for every separate purpose, while a short while ago it was hailed by all players (that bothered to notice) that Infra got an extra effect,…

  • Quote from Rrred: “Quote from freezy: “Plus, we are planning to implement functionality to upgrade your units on the map manually, in future versions. ” Do you mean gold @freezy? ” Nope, not with gold. Just resources and time. Quote from edfactor: “Ok having played 1.5 for a shirt time these are my first thoughts. I like the new buildings. I do NOT like the new costs, it feels like you have made all of the resources the same. Every unit takes some of everything to be built. Resource homogeny is …

  • Call of War 1.5: Mechanics & New Balancing

    freezy - - News

    Post

    Quote from JackKrel: “Hello, I've played about 20 games of CoW, so still a relative new player but it is a game I truly enjoy and I've always loved the Axis & Allies board game. I tried to limit my comments around unit balancing, but the feedback provided is based off the perceived desire for a more realistically diverse force combined with my background of graduating from West Point and serving as an officer in the U.S. Army. I'm excited about some of the changes and the overall vision you are …

  • Call of War 1.5: Mechanics & New Balancing

    freezy - - News

    Post

    The tone in this thread is becoming more aggressive, which we don't want to see. Please refrain from insulting eachother, thanks! Now long post incoming, sorry for that Quote from CzarHelllios: “I suppose another note is for someone to actually get around to testing Naval Combat in V1.5. The Call of War model never really had good naval mechanics besides just "Spam X naval unit en masse. By virtue of being able to build more of X instead of diverging into X, Y, Z, I can overwhelm counters easily…

  • Quote from EZ Dolittle: “Infrastructure no longer increases production, so I would suspect that it will be very rarely used at first unless there is a much more significant movement bonus. ” Movement bonus from Infrastructure is indeed higher in 1.5 than in the base game. Quote from _Pontus_: “You are so right. The dark times are here. CoW is dead. I am running to where there is light, ” This and some other posts of you in this thread are sadly perfect examples of feedback that is not useful to …

  • Dev Diary #1: Call of War 1.5

    freezy - - News

    Post

    Quote from Crash99c: “Okay, having played this for a few days now, and looking at it from a Frontline Pioneer, lvl 100+ player aspect for actual gameplay related comments (since you guys asked) here are some of my thoughts: 1) Unit Upgrades - so I understand why auto upgrades are being removed... have had many battles where a golder pops a unit up 3 lvls seconds before engaging and totally changes the dynamic of the battle BUT there still should be a way for units to upgrade to a better version …

  • Dev Diary #1: Call of War 1.5

    freezy - - News

    Post

    Quote from Alphared: “So, you really only want in game referenced commentary, and will discount "theorycrafting" (as you call it)... ? And if those in game experiences relate to other experiences, what then? If the person having the in game experience is well versed with experience from the strategy genre in general, what then? You set out a rough (Alpha) format for public inspection, stated you wanted feedback (without stated limitation), with the stated intent of wanting the feedback so that y…

  • Dev Diary #1: Call of War 1.5

    freezy - - News

    Post

    Thanks for the feedback again guys. I have to agree to something Nooberium has said in this thread: It would help us much more if you posted actual experiences from playing the Event instead of theorycrafting why you think the game will die if we release these changes. We mentioned many times already that we will not release CoW 1.5 in the current form, because this version is still very rough. It will be tweaked alot in the coming months, with the help of your feedback. Therefore it will help u…

  • Thanks for the feedback. You are basing alot of your arguments on the assumption that we would release the 1.5 on the existing maps with their current balancing. This we will not do. If we were to release 1.5 on existing maps, we would update their balancing (e.g. resource or manpower production) to make them work. On some maps we will even add more urban provinces. Regarding resource roles: They have indeed been changed and also shouldn't be compared with the current version as base for the dis…

  • 1.5 a step to far!?!?!

    freezy - - Beta Feedback & Issues

    Post

    Thanks for the feedback. We did not do this as a FP test because we wanted alot of opinions, of the whole community, instead of only getting feedback from a small and particular group of players. Another aspect is that we wanted this to be a surprise for everyone. Doing this first with FP tester, who are under no contract, would spoil the whole thing and create alot of hearsay in the community. We will keep making use of FP testers for smaller features and updates which are meant to go into the …

  • Quote from Ryan04px2025: “So just a couple of questions. Do you still need infrastructure to build tank? Are all of the buildings specialized and with one building, you can produce that unit without other buildings. Because now, we need 2 buildings to build tanks so I am wondering about the new version. I suggest that since you are still editing this version, can you make each of the provinces cheaper? Since we have a lot of buildings now, trying to create a variety of units will be extremely ha…