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Search results 1-6 of 6.

  • Non-Core -75% penalty

    xriz - - Suggestions / Criticism

    Post

    How about a "Provincial Police Headquarters" building. The building itself doesn't add to production bonus, it allows Militia units stationed at the province's center to bump up the production percent, say 3-5% per unit. The number of Militia allowed to bump up production is limited to the level of the building. So you need to both build up the level of the HQ building and park troops (you're paying resources for to keep around) in the province. Maximum level of 5 would mean you could get anothe…

  • Escorting Nuclear bombers

    xriz - - Questions and Answers

    Post

    Does anyone know for certain what happens to friendly fighters if they are in the stack with a nuclear bomber when it goes off? What if they are on patrol over or near the site?

  • Paratrooper unit

    xriz - - Suggestions / Criticism

    Post

    All this talk of paratroopers has them defined like regular ground units. What if we made paratroopers a strategic unit like rockets. A one time attack that does a lot of damage to buildings and some reasonable amount of damage to infantry but little to armor. Unlike rockets, if there are no enemy ground units left at the center point of the province, if it was the target of the attack, the province is conquered. The attacker won't be able to hold it with out sending regular ground units to occu…

  • Given the scale of the game, Destroyers should have the same range attacking either subs or surface ships; that said the attack button should automatically move the unit into range rather than me, having to fuck around and move them closer to attack, totally pointless.

  • I had an enemy sub attacking one of my subs. Sent in a near by destroyer to help out using the Attack button. The destroyer held off at range and started bombarding but no damage was happening to the enemy sub. After a couple of hours fussing around I found you had to manually move the destroyer to practically on top of the enemy sub to do damage. You really need to fix this: using the attack button, destroyers need to move to the proper distance to actually attack subs rather than bombard dista…

  • I had an enemy sub attacking one of my subs. Sent in a near by destroyer to help out using the Attack button. The destroyer held off at range and started bombarding but no damage was happening to the enemy sub. After a couple of hours fussing around I found you had to manually move the destroyer to practically on top of the enemy sub to do damage. They really need to fix this: using the attack button, destroyers need to move to the proper distance to actually attack subs.