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  • Supply routes

    Peter Mat - - Suggestions / Criticism

    Post

    Quote from Restrisiko: “Can you explain how you think it should work in this game, or when what should have which effects ..? ” I too suggested this once upon a time. As to Restrisiko's question there are several ways to implement this: 1. Simplest programming: if a unit can not trace a supply route of uninterrupted land and/or sea (through ports) dots back to the Capital, they would receive a combat reduction factor to both their attack, defense and movement ratings. 2. A more complicated progr…

  • Sounds like what you suggest is to do away with any ranged attack versus subs, as the destroyers 5" gun would be useless. Therefore reprogramming destroyers to only have ranged attack versus surface ships. That would make sense.

  • Carrier capacity

    Peter Mat - - Questions and Answers

    Post

    Quote from killingone: “Anyhow are carriers that useful. Like it takes so much time building them and then later protecting them which does not make them worth it you know. What i do is capture an enemies province build an airport and bring all the planes into it ” Where carriers are most useful and where your strategy has its shortcomings is on the Pacific map. Try to fly a plane from Australia to New Caledonia. Early on it is impossible. You also can not get from Australia to North America (Un…

  • Subs are still very useful in the game for several reasons and if used properly: - It is amazing how many players send there ground forces across the water with no escort. Subs are great for dealing with this kind of stupidity. - As a scouting force an early deployment of subs can tell you what you are up against prior to invading an area, or as a screening force for your navy, or simply to scout potential opponents. - In larger naval battles they can tip the balance, charging the enemy warships…

  • Quote from killingone: “Shouldn't they make AI's more responsive and like if you declare cease fire an AI automatically declares it too in a few hours ” You are describing the old basic AI, they just sat there and got pounded to dust and were very boring, and would go to peace after a few days if you declared peace yourself. The Elite AI at least makes the game a little more interesting as it will occasionally counter attack, and is not as forgiving when it comes to going back over to peace. I h…

  • Industry Specialization

    Peter Mat - - Questions and Answers

    Post

    Thanks, I will look forward to the next 1.5 event, I should have some time in January to kick the tires. Quick thought on industry specialization: - If we think of our current factories as manufacturers of parts. - Ports, Airbases and Barracks as assembly plants of those manufactured parts into ships, planes and Infantry units, - All that is needed is an assembly plant for AFV's. - Keep infrastructure as something that improves production and makes units move faster, but get rid of it as a requi…

  • OK, thanks. That explains why some of the other items I read about are missing from the game I joined tonight.

  • I swear I read in an update notice that industries would now be specialized with the recent releases. I have not been on in a while so joined a game to check it out, however I am not finding it. Is this something that is only in Beta, discontinued, or am I just not finding a screen? Please advise.

  • The meaning of "blank"

    Peter Mat - - Bug Reports and Issues

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    Quote from grandpooba52: “only naval bombers can see subs not in combat and the excort ships easily took out the naval bombers ” Not that easily as he never developed or included cruisers in his naval builds, so it was elite NAV's vs. DD and both types of BB plus any subs that I never saw in the stack.

  • Quote from VorlonFCW: “You sure there were not any subs in that stack? They wouldn't be visible without a patrol from a naval bomber, a spy report, or an engagement. ” I had a sub near the stack for viewing the stack and did not see any subs. It sounds like your telling me that subs can not see subs, which contradicts my earlier understanding. I had 10 NAV over the stack earlier in the day plus hit it with a stack of 5 subs while at work, but they were all shot down or sunk by my return, which I…

  • The meaning of "blank"

    Peter Mat - - Bug Reports and Issues

    Post

    All rockets and nuclear rockets have both an attack and defense value of "blank" versus subs. I interpret "blank" to mean 0. Whenever you fire either of these weapons at a stack that contains subs, the subs take no damage. However, in the case of nuclear battleships the "blank" appears to have a different meaning. Nuclear battleships have an attack and defense value versus subs of "blank". Last night I attacked 3 nuclear battleships that did not have an escort with an elite sub with attack/defen…

  • Trading provinces

    Peter Mat - - Bug Reports and Issues

    Post

    The manual work around is to exchange ROW with the country you wish to trade it to. Remove your troops, and have him move in theirs. Then set a peace for peace trade up but do not execute. Then he declares war, all the provinces are turned over and then accept peace. Hopefully somewhere along that timeline he gives you the resources you are requesting. It is a pain, but it is the easiest way to clean up borders and unwanted territory with another player. At the same time it avoids the unbalance …

  • Day 18 - Dropping 2 level one paras from Rhodes on 1 level one Infantry on Crete, Paras reduced to 80% and take the island.

  • Not bad, In the first two combat cycles the level 1 para dropped to 60% health while the militia dropped to 14%. Both were at 100% to start. The battle took place on (Cypress) Nicosia. Para ended the battle at 53% Range wise I could reach Cypress or Rhodes, but not Crete. It looks like once Rhodes is captured I will be able to reach Crete. Within turkey the level 1 can drop 1 province away and in a couple instances it will be able to drop 2.

  • Thanks, now that the loop has been fixed and I researched para's twice I can finally drop one on a militia unit to see how well they stack up in a battle. Day 12 in my game now, getting ready to turn 13. Also I have noticed the Beta games are taking an extremely long time The artistic visual stays up a long time, while some of the menu items pop on the screen. Eventually the map loads.

  • Note there is now a loop in Beta. I went to load and received the "we just improved the game, reload....." and every time I reload it tells me the game has just been improved and to reload.

  • You should also require one to research the airplane. It is comical that you can build a paratrooper and never know how to build a plane.

  • Quote from cerealnerd: “I come back today and all my research is gone; I need to do it again. ” Yep, I just found the same thing. Need to do the research all over again. Capital problem either got solved or did not exist on mobile devices. I was able to build with my mobile device, but have not retried on PC.

  • Very disappointing, all the barracks and airbases are upgraded and there is a bug that will not allow me to move my capital. Unless they fix the move capital bug, I will be a week away before my current capital city will have everything for the build. To add insult I received a survey today asking how I like them, and most of the required questions can't be answered as I can't move the Capital. sigh

  • I just submitted a bug report. I went to rebuild my capital in the city where I have been gearing up for paras (level 3 Airport and Barracks), and received an error message and the game will not allow me to move my capital. Hopefully they can fix the bug before I leave for work tomorrow so I can kick off Capital movement as the para's are in the research cooker.