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  • Quote from Chimere: “I have seen paratroopers used perfectly well to jump over seas that were protected by an enemy fleet (France to UK). They are fine as they are, very situationnal. ” No..they are not fine... too much loading time Cannot be reused can only be built at capital cannot land on friendly province/city is invaluable to an otherwise better used research slot Paratroopers....Not worth it!!!

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    bigboss_ironfist - - Suggestions / Criticism

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    62 games !!!!!!!....does your user account come with drinks.... Or do the cats get less attention...

  • Quote from Teburu: “yeah paratroopers seem pretty weak with that extreme long disembark time imo they should shorten that significantly like to 4/3/2/1 Hours depending on lvl cuz 15h on lvl 1? rly? even the most braindead player will have spotted and killed them by then; way too long for a unit thats supposed to mobile and operate behind enemy lines ” Good feedback.

  • Quote from Psjoe: “In the 10X speed game, have invested 18 hours serious play because of the speed. Only to have a player suicide against me. This type of behavior should be punished. What is my incentive to play again when this is allowed to happen? ” Psjoe...I agree with your comment....unless the person is intoxicated and that there are grounds to find that decision making is without any adequate condition....so yes...ban the c**s.

  • Paratroopers..not worth it part I ...link provided forum.callofwar.com/index.php?…t%2Bworth%2Bit#post170709 I originally made this post on the 11th May 2019, with recent edit. Here again I will allow for screen shot on just how inadequate the paratrooper condition is, both in reliability and as a strategic defensive role. here in the screenshot provided below it is that my paratrooper movement cannot option to land in a friendly city and put down a defensive gameplay. For this reason I will reso…

  • Units preferred: Start game: infantry, medium tank, anti tank mid game: medium tank, artillery, destroyers, anti air, tac bombers late stages: Battleship, nuclear subs, nuclear bomber, Always upgrade infantry (regular) with large nations. Maybe attach a few commandos.

  • This game can compensate for military capacity in its time limitations and restrictions. If you are a loyal player than the option to spend gold can make an historically accurate game, that is of course, if it is between those nations involved at that time. When it comes to military capacity, yes, the game can be improved....good thread.

  • I understood the sarcasm here, I decided to improve the thread content with advice and good strategy opinion.

  • Quote from _Pontus_: “ 2. Only allow the human player to choose his country and let AI immediately take over (so no player can ruin his own game. The player now only has to log in to see the game unfold and needs to learn nothing because AI knows, can't ruin his country bc AI runs it for him, etc.) 3. Any country reaching the Top 3 in economy will be restricted from constructing any buildings, until its economy drops to nr. 4 (so no country has an advantage over another from building a better ec…

  • The concept outlined in this thread is viable, if anything...a good idea and might see implementation...however, my initial comment shall stand...that naval movements will, or would...take bounty as necessary. Sir Francis Drake would agree.

  • So this means doing a split force, more gaming concentration is involved and thus...will mean, less sleeping hours....very concerning. This game is turning to Full time job....next is sponserships......honestly...

  • Quote from BeorntheBold: “In CoW it seems every ship has an unlimited supply range. Shouldn't a range limitation be programmed in, similar to aircraft needing airbases? Certainly some ship types (submarines come to mind) should have longer ranges than others. ” No. During such period in history, naval movements would cross oceans and take bounty as necessary.

  • Has anyone noticed that the range situation concerned with artillery land forces is in need of further refinement. For example, I have here in the caption provided a battle involved with my artillery forces (Maranhao) and that these artillery units are bombing enemy forces at Tyler...so this is fine and well, however, there is a section of the enemies land units coming at my position and it is that my artillery does not continue making strike against those that come upon my position held. The ar…

  • ok. So you cannot opt out of the game at your free will...Does this mean income?

  • Quote from Phonie2: “All of your coalition allies have less then 10 provinces (but not combined) ” Does not leave much of an option for a comeback. Anything could happen and just that gaming gold can be used. Quote from Phonie2: “You have less then 10 provinces ” I would not play a game where if I were to lose down to 9 provinces then I am knocked out...Comebacks can be made...rookies exist and will try to make a successful team effort and many times I have observed as they are beaten by sol pla…

  • Your best efforts....

  • I agree...paratroopers should be at a lesser advantage when making advancement on cities.....SPLAT! I have already put through how units should be implemented early 2019....These format types are viable and will work on any COW map. There is no need for a big debacle of paratrooper useless unit here...it is just another condition of gamepley. PLEASE READ... Here is a list, of what I believe should be a introduced to alternative COW rounds. Please fell free to leave any feedback. MARINE: Requirem…

  • That is what should and WILL make the game more interesting...already gaming patch is being configured to substantiate these attributes and let that be played....yes....this makes sense and I am willing to have a go at these doctrines on a standardised COW map.....alternative gameplay based on time period is the entire point to recreation and thus...modern strategy gaming.

  • As far as uni trade off is concerned, the system seems to be adequate and am not one to be critical here, however I do think that unit trade should be limited to what military doctrine you are part of...meaning that you may only trade units with players of the same military standard....Soviet type, Axis type, Eastern type, Allied type.....this can balance the game one way or just simply...make it more interesting....please let me know how this system might appropriate.

  • Good marcus... I see the value in your discrepancy type, we need to further refine this gamepley and make such strategy available to benefit all those who are strategy enthusiasts to this nature...thankyou Marcus for your input...much appreciative.