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My intelligence spies have uncovered this coded transmission: Quote from General M4ck: “ I’m gonna tell you my secret since you’re the only one with balls big enough to contest me. At the beginning of this round I raced for artillery. I made sure I had about 10 and a good force of infantry and tanks before I made a move. I used the artillery to limit my loses this whole server. After about a week I made sure I put the equivalent of anti-air with all artillery and I began producing my railroad gu…
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Quote from DxC: “What is the attraction of role play? Can we dress up like a band we like and we got to sing in the news before we embark on a significant action. ” To answer your question more succinctly: a move like this would never take place during any of the alliance based battles: WH Announcement: Dear General Secretary *******************!, Your people are starving in the streets. Renounce this misguided social experiment as a failed idea with a noble goal and cast off your false idealism…
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Quote from K.Rokossovski: “ ” Quote: “3) Make all planes that be part of a dogfight visible for the opponent. Sometimes enemy planes will not displayed if they patrol radius has only a small overlapping with the target that you try to attack, even they will not shown when you try to spot them before. ” [/quote] - Keep #3 as a feature--not a bug! [list] - [/list]
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Okay, I have started a round on the Historical Map for 20 players that will start when full. Please note that an 8 day forced peace is in effect for all players and AI-as this focus is supposed to be on role-playing and arms research than a straight up land blitz. Round #2200587 .... .... .... ETA: something must be wrong on the settings because the game hasn't even started yet and the day is already on 14?
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Combat Gadget
Time4Alchemy - - News
PostQuote from Sasri: “ - Ground & air troops don't do any area of effect (AoE) damage to neutral units or provinces when they are not directly attacking them, which means you won't trigger war with a neutral country if you attack enemies inside their provinces. ” This new update is a huge improvement!
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D. - I haven't noticed any difference and Bytro itself confirms that no actual changes have been made to the dog-fighting script. To me it totally makes sense that planes would be either using attack or defense versus each tick and it never was realistic to always have attackers receive no damage in the exchange.
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Quote from darksoul111: “ A good thing to try out is counting the time in detail. You see the enemy bombers coming back to base in 5m3secs. They will have let's say 10m25secs refuelling time. They then have a 15m34secs trajectory to your units. Your patrolling aircrafts are halfway between enemy airfield and your land units. With this information, plan it carefully so that when the 15 minutes tick, the enemy bombers are in your fighter's patrol area. Devastation usually follows. ” OR just use a …