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Btw I won't have time to answer every question, that's why I usually don't like being tagged, as it kinda forces me to answer specific things instead of giving me the freedom to choose where I answer in the forums. So please don't expect me to answer absolutely everything here :). Anyway, to answer this one: Quote from TheZhukov: “To make it easier for the Wolf Monarch of the Forums, His High and Holy Highness @freezy, to answer the questions of the parliamentarians of his realm, we have created…
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To be fair, I think all Infantry types are fine, just use what you enjoy and what fits to your current ingame situation.
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Thanks, I will tell CM.
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Quote from SamPGS_17: “This is a fantastic idea in my opinion. @freezy would extra code be required to implement this? It seems to be a useful idea which shouldn’t be too hard to add into the code, unlike for example some unit stat changes. Any possibility of this happening in future? ” For sure it needs new code, but the good thing is that this is an old suggestion which we are a fan of ourselves, I think a ticket exists somewhere to implement this. I don't know when though, but I am hopeful th…
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Sometimes yes, sometimes not. What are the current forum issues? If you give me a list I can tell CMs about them. That polls dont work or image upload can't be intended.
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Quote from Carking the 6th: “@freezy I apologize for pinging you here but I think this is a really good idea. I’ve done this manually many times and I’m sure that adding such a thing would significantly improve the quality of the game. You’d be saving so much time… ” Yeah I agree. I can forward this as suggestion but no idea if this will be implemented or when.
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Quote from cycle9: “trade seems the same, only available on new games? ” I think there was a misunderstanding unfortunately, it seems the reworked trade layout is only part of the next update and not this update, sorry for that. Quote from K.Rokossovski: “Still no news on the rank-1 bug... ” It's the same message that we have been saying since a while: The issue is known and will only be fixed once the new stats system is released (the old stats will be transferred). The current ETA for that is …
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Quote from Carking the 6th: “Which military designer decided that a FUTURISTIC tank should have no auto loader and two turrets?? You deserve to be invaded! ” What's better than 1 gun? 2 guns of course The game takes place in cyberspace (or thematically called hyperspace), so realism is not that much of a concern
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Quote from Tolol_aja: “when two adjoining nations face stalemate at war. ex : me (Borneo) vs Jay (Sumatra) (BMfox community game) both have same amount of cruisers and neither wanted to risk them in battle, so that I came up with idea of shutdown his industries with flying bomb,I can use queue features so when I woke up I have dozen of flying bomb at ready. they have fair amount of damage, 3 of them can kill 2 lv.1 infantry. 8 of them can make opponent cities at high risk of revolting. spoiler :…
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Thanks for the interesting discussion guys! Quote from rdy2rocknroll: “Maybe not quite on topic but it appears that if a player, in this case an inactive, moves into a fallout zone and when the fallout does its damage it is atributed to the player that used the nuke and will count as a sneak attack and trigger war. ” That is indeed very off-topic. Please create your own thread to discuss other topics.
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PostQuote from K.Rokossovski: “Heh, that's exactly what the programmers in my day job are also telling me (my job as functional designer is about steering them from the business/user point of view). Yet I think it is so strange. You're basically telling me that there's a practical and easy solution, but you can't implement it because it doesn't comply to your current code standards; and if you do it by those sophisticated standards you have now, it will take ages and you won't bother doing it at all…