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Quote from z00mz00m: “Defensive AA damage seems to be multiplied by ~10x when the attacking bombers use direct attack. Patrol damage is not affected. Details on the Alliance World Cup channel: discord.com/channels/464050303227002881/551486688023674881 The bug has caused a bit of discord on the Discord ” Ok thanks. Btw since when is this bug occuring, roughly at the same time when the bug occured that rockets can be shot down by ground troops? And does this happen only when ranged units are in th…
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Quote from Lady Aragosta: “Humph. Militia was my second-favourite unit (first place goes to artillery) precisely because of its stealth properties. Thanks, Bytro. I'll read through and meticulously respond to the full discussion when I have more than 15 minutes to spare. This is outrageous and deserves a proper weigh-in, but for now I just wanted to put myself on the side of 'what did you do that for?') ” Well of course people who like using Militia because it was super powerful won't like the c…
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Quote from _Pyth0n_: “Even with potential tweaks to damage output, HP or costs, other units outshine them dramatically. With it being so slow and expensive, any smart player would use those resources for other units. HTs also have the same counters as MTs; you don't need some special unit to deal with HTs. The only threat they pose is their HP, which is easy enough to whittle down with attack bombers or artillery (or even RRGs in certain cases). Perhaps a buff to SPAA, to dissuade attack bombers…
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Quote from Fritzinator: “Will there be differences in production or will the resources and work duration remain the same? ” Only the changes mentioned in the news, so nothing changed in regards to resource costs or production time Quote from K.Rokossovski: “I don't think we need to include HT in any equasion anymore. In the eight years I have been playing, they have never been a viable unit despite all sorts of balancing efforts. Unless an entire new idea is tried about them, we'll just have to …
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Unusual Error?
Postthanks for the reports, It will be investigated
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Quote from _Pyth0n_: “How much later ” I DONT KNOW crying.png Realistically can be anything from 2-6 weeks I suppose
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FYI: We realized there is an issue with the supposed terrain change of the Tank Destroyer. It was supposed to get a 25% strength buff in plains, and have their 25% strength buff in Urbans removed, but sadly this change did not make it to the game yet. So it will be included in a later update then.
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Glad you guys like it. Quote from K.Rokossovski: “I understand that list is for AT, and TD stealth is unaffected...? ” It's for Tank Destroyers, cos its just harder to hide a big bulky tank ATs were not touched in this update. Quote from Lord Crayfish: “Although what exactly does the stealth nerf on militia entail? It's just stealth right, no changes to stealth on any territory? Or is something else affected. ” Stealth on Mountain terrain was removed, and stealth levels for Militia lvl2-4 got re…
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Quote from Talvisota: “So have there been any actual changes to the system? ” The architecture itself has changed yes. Also one change is that the system now can handle ranking points per Doctrine and unit level. Previously a unit gave the same points across all Doctrines and levels, even tho this was not intended (in the balancing we had given them varying points). The new system now correctly attributes the points depending on Doctrine and level of the unit, with weaker Doctrine units giving l…
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Quote from Joe Bartolozzi: “For the amount of time this update took, its quite underwhelming ngl. ” I mean, it's just stats, and stats are inherently boring There was also no way to avoid a small data deviation sadly due to the temporary recording gap. The good part is that finally there are no more level resets and the realtime recording became more robust. And that this long dragged out task is finally complete.
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Unusual Error?
PostThe initial thing is known and should be fixed. Quote from cycle9: “saw that several times, and not just in FP games. another new bug in FP: conventional howitzer units can shoot down ballistic rockets. not flying bombs, the V-2 rockets. ” Can you give more info please? Was the Artillery idling and started shooting automatically at an incoming rocket? Was it ordered to shoot at it while the rocket was still on ground? Or when it was already in air? Did it actually deal damage before the rocket i…
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Gold stolen
PostYou should get pretty fast responses on anything purchase related, make sure to select the correct topic when creating the ticket on helpshift. Also make sure to reply to the first automated bot message that you still need help, then you will get forwarded to a human representative (many players just ignore the bot message and don't respond and then never get an answer)
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Front reports
PostThis issue was taskified now so hopefully it gets fixed soon.