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Silly question, but isn't this thread in the Bugs Reports and Issues already? In other words, isn't this thread reporting the bug? If not, please point me in the right direction. I'm a long time player and this has happened multiple times in 3 different games in the last two weeks, including once this morning. AI armies passing right through my stack without engaging and going on to kill my artillery behind my lines. Thought I just missed something the first time it happened, but by the 6th or 7…
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Same problem here. 3 active players left. We are not in the same coalition and the Resign option isn't where it normally would be. Was there an 'improvement' that took this option away? Follow up: When the change of day came a player that was inactive showed as being back, making it 4 active players. In my case I think they game either didn't show this player or they got back before the clock daily clock reset. In either case, when we finally got back to less than 4 the retire button showed up w…
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No rivers, just narrow strips of water separating land masses. The point is still valid, as are all the points I raised in my post, but I stand corrected. As for it being a 3 year old post, I didn't think about it and probably shouldn't have bothered. I was just sharing my thoughts on something I read, not realizing the forum police would come give me shit for it I'll be more careful in the future.
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Nice write up, but it ignores some of the greatest strengths of each unit. As someone mentioned, paratroopers raise havoc behind enemy lines. Scout a city with an interceptor to make sure it's empty of militia or AT. Drop a paratrooper in. Build an airport, fly in more troopers and leap frog deep into unprotected enemy territory. Paratroopers are especially effective in establishing a beachhead on the other side of a river or isthmus. I take it as a given that dropping them behind the line means…
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Like others I never research or build militia, or attack or strat. bombers. I don't build SP AA, but that's mostly because I have to pick and choose what I'm going to research. I see some others that skip subs, but nothing is sweeter than to wipe out a bunch of battleships and carriers when someone skimps on the destroyer escorts.
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Yup. That's what I thought at first, but the player that was inactive was inactive for over a day. I'll buy a unit being close to done after I wiped out the town once, but that doesn't explain why another unit appeared so quick after I wiped it out a second time. And what's up with a unit popping up in a territory that had no city. How does that even happen?
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Anyone else notice seemingly spontaneous troops being produced by inactive players? I've seen what appears to be troops popping up in provinces with no cities or one unit after another being produced in cities within just a few hours of each other. I kill one by aircraft and another unit appears within an hour or two. Kill again and within an hour or two another unit appears. Not to mention inactive and AI players appear to be much more likely to spontaneously invade without provocation than the…
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Quote from Edepedable: “Quote from MNet: “When I say it takes over a day I'm talking level 6 and 7 planes being built in level 3 air factories in cities with high morale. May not sound like much but that's usually when you need them the most. Building level 3 factories for artillery and tanks sounds good, but I need those factories close to the front lines and that line moves fast and often. Front line factories are far more likely to be lower levels. Also, the upgrade times that I'm seeing are …
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Quote from Edepedable: “Upgrading a unit takes half of the units minimal build time. If building planes takes over a day for you, you need to go higher on your production buildings. I try to aim for the minimum build time or in some cases one level lower if that still suffices my needs. It is not strange for me to have 5 level 5 production buildings as a minimum for any production building. For ordnance that number is usually higher because of artillery and anti-air. For barracks and tank factor…
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Quote from Edepedable: “Quote from MNet: “Better to build cheap (level 1) and then jump up once (1 to 4) then to pay to build levels 1, 2, and 3 and then have to pay for each upgrade... 1 to 2, 2 to 3, and 3 to 4. ” Or, even better than upgrading level 1 units. Just start building level 4 units. I do not use planes in the early stages of the game for the same reasons you mentioned. My first airplane that I build is usually level 3. Saves a lot of resources. ” While I think waiting to build level…
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Quote from Agent47: “I don't know about which is cheaper but in my opinion you are asking the wrong question because realistically speaking you will have to do both. Holding out to research late means you will lose all early fights and not make it into late game. Researching a lot early without building many units (remember your resources) will lose you the late game because your opponents can outmaneuver you, because you lack the unit count to meet them in favourable fights. ” I'm not suggestin…
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Quote from Edepedable: “Quote from Petrus Beauvilliers: “On top of this, what about the doctrines, this can play extensively into this question. Allies will be more successful with the approach, while Axis will struggle and approaching with heavy research early on is not likely a good tactic due to the increased expenses. ” Allies and Comintern doctrine can both do this quite effectively. Allies due to their cheaper and faster research and Comintern because of their cheaper troops. Allies does n…
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Is it cheaper to do the research before you start building a bunch of units or build the units and then research and upgrade to a higher level? For example, is it cheaper to build a bunch of level 1 planes and then do the research and upgrade them to level 3 or cheaper to research up to level 3 and then build level 3 planes?