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Hello folks! I made this post previously but my stupid computer deleted it, so this may seem a bit disjointed, just hang in and I'll answer any questions you guys have, just comment them onto this. This idea is basically stolen from New World Empires, as I thought it would be very helpful. What are the biggest problems currently in the game? Well, one big one is morale. You're almost certain to lose you colonies in historical, and have troubles with big empires in world. I know this isn't a new …
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How worth it is fire control? I thought that high command was mainly for queueing troops which I don't really need. Now I'm hearing of this, and as a player who believes in the importance of ranged troops, it sounds possibly useful. What does it actually entail and how useful is it for $5 USD a month?
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Quote from freezy: “To those worried about food: With this change you actually have a higher food income than before, because the food consumption of provinces was reduced. Therefore it is easier to have a positive food production, and that additional food can now also be invested into research. ” I played a few frontline pioneer games using the new method, and food was always a problem. I'm in one right now that despite being in the top 5 in the game and having a not very large, largely oil bas…
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I agree. The old research tree worked much better, and grain is never really a problem if you manage yourself well and have an advanced army largely running on oil. Also, airfields should definetely be able to run at around 75% health, which is realistic, just give the planes a slower refueling time. I tested this for frontline pioneer and hated it, the food is massively effected. The only good thing is the faster research times earlier, but it doesn't matter because by the time you've researche…
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Where would Belgium be in the Pacific? Also, Pearl Harbor was of course based on surprise, so I'm not sure how great the map would be at recreating it, with the US having more than five battleships protecting Hawaii to the two battleships and 6 carriers. The US would know Japan was going to attack, and plan accordingly. Unless the Japanese were insanely smart or the levels on their troops were much higher, it would make it very difficult for the Japanese to gain the upper hand. Possibly a scenar…
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It seems like it would make it too complicated. Continue to think along these lines: a city can't really hold 50 regiments of tanks, so then we'd have to have a limit of troops in a single province. It's not supposed to be hyperrealistic, it is designed as a playable GAME with heavy historical tendencies. If we keep trying to make it more realistic, it will make it hard to get and retain players. I do acknowledge the validity of your suggestion, but I think it wouldn't add enough to the game for…
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Warning?
PostYeah this would be great especially on mobile.
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I really never have food troubles. There is no reason to have a shortage, you can easily plan ahead. The only time I really ever spam food hungry troops is in early game infantry fights, and in that case you can just expand more. In historical, you can just find a way or buy it. You basically already ration food when you're running out, and get the same reduced production and morale you're talking about.
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Not critical?! Taking a city then taking it again and a it of light bombardment practically destroys all buildings in it, even top level! I have seen typical, minor wars on small fronts (especially in largely landlocked USA homefront) which just destroy everything in an entire region just simply by tanks rolling back and forth through it! In one of my games, a fight below the great lakes left the entire well-built up area from Iowa to Pennsylvania building-less, and the tactics were stupid rando…
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Yeah I like this idea, I am currently in a historical map where we would have won if not for our biggest ally going inactive, and his AI has tons of nuclear weapons and spans from Turkey to China. The only way to grab his points and stop from getting utterly nuked would be to nuke all of his missiles while they're basically still in the silos, but it would take some serious coordination between us and we may end up having to attack the missile with ground units to to turn them to convoys and the…
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How is this different than normal 1944 Endgame? I looked at the team choosing screen without joining and it seems to be the same.