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@pod_than Quote "It seems that it is probably defined in svg format." Yes, they are in SVG format. I had to create images that were similar. You can access them @ starlords3k.com/other_games/cow/images/ They are the ones than begin "t_" I had same issue with production type icons. You can find them in same directory, with format "p#.png" Also the armour classes, begin with "d_"
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The unit browser now has all units in all 4 doctrines. Images are missing for some unit types. If anyone want the data in JSON format, dev tools > Sources > other_games/cow/CoW_ub.php > look in javascript tag id="JSON in here". A neat feature now, is you can compare the same unit across all doctrines :cowub1.png View the Unit Browser
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I have modified the freezy spreadsheet : Added fields : - doctrine - name - lev : research level - typ : production type - cls : armour class - id : unique identifier for a unit type (same for all doctrines) - hp : consolidated the 3 hit point types Removed the doctrine/name/lev field Changed the names of some fields to conform to my database configuration (sorry for any inconvenience) Files : ods : (open office) format I think it can be imported into excel csv : This format will be easier to us…
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@Destructo the Great Quote "link doesn’t seem to work sad.png I just get a black screen" Sorry about that, was some legacy code. I do not test for compatibility with Safari and had a warning about that. Code has been removed. You should be able to access the site now, but not sure if it will work 100% in Safari.
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I am updating my unit browser tool. Looking for feedback. Please report value errors, use issues or improvement ideas on this thread. Also if anyone knows of a database with the combat values, costs etc. would be of great help. If you wish to help compile the data, pm me. Try the tool here cow-ub.png
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Am I missing something about anti air units? When I attack a lone AA with a single tank, the AA should defend with 1.0 + .15 for home ground. A Lv2 Lt tank attacks with 3.0, on plains that is 4.5 So the tank has over 4 times the hitting power and twice the HP. So why does the tank walk away at less than 70%? Also, am I correct in thinking that it should take 3 hours to kill the AA, 4.5 attack vs 10 HP