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Search results 1-11 of 11.
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The city "Saint John" in the game, in Newfoundland, is actually "St. John's" in reality. There's another city actually called "Saint John" IRL in the province of New Brunswick, and the two are frequently confused because of the similar names. As someone from Atlantic Canada, it's supremely annoying to see this naming mistake in the game. It would be great if this was fixed.
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Spies
PostIf an enemy military sabotage spy reveals all my armies, are the paths that are revealed necessarily the paths they were on at day change? Basically, I'm asking if I can just order my armies to bogus locations like a minute before day change and then switch it back to their true destinations a minute after day change. Will that work? Will the enemy spies pick up the bogus paths?
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Quote from atreas1: “I strongly doubt that any amount of bad luck can explain this result. The only real explanation is patrolling interceptors. X-factor can change slightly the results, but it cannot easily transform an easily won battle to a badly lost one. ” I didn't see any interceptors. And it would have been too far away from any of my opponent's airbases for interceptors to reach anyways.
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So I was in a game where I had an opponent convoy over an army that consisted of about 50 units (mix of artillery, infantry, AA and AT), and that convoy was only escorted by 3 destroyers. So I was like "great, this will be easy pickings" and attacked the convoy with a stack of 7 naval bombers, 1 tac and 1 fighter. And not only did my planes get destroyed, they got annihilated. I lost all of my planes while my opponent only lost 5 infantry. How is this possible?