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  • Quote from whowh: “Quote from freezy: “(it wouldnt be as long as suggested earlier in this thread though). ” As in maybe a few seconds or more to allow counterfire? And @scuffed, just because he's beating you does not mean he is doing something that should be banned. Maybe they are just the better player. ” never said he should be banned, just saying that this game mechanic makes rounds not fun and doesn't make him a better player because he can use a cheesy "tactic" the entire game, one trick p…

  • Quote from BMfox: “Quote from scuffed: “its like you are ignoring everything i said. You can't use bombers because of AA, you cant rush them down because they will just kite you down with the arty and the speed reduction from damaged armies, and if you even have the chance to get close, they will just break away a small force to destroy your already pummeled stack, and engage them in melee combat while their arty stays behind safely continuously bombing your division. Then after you attack fails…

  • Quote from Hornetkeeper: “Quote from scuffed: “Im tired of people spamming artillery and being able to shoot and scoot all the time cause they have nothing better to do than sit there and micro-manage artillery, making them invincible. IMO, artillery should have a deploy time of around maybe 15-30 minutes before they can start firing, and when you try to move them when deployed, they will have to "pack up" for another 15-30 minutes before they can start moving again. This will solve the annoying…

  • Quote from BMfox: “Quote from scuffed: “"The setback of artillery is that it's slow and very week in melee battle." - Like i said, they will have other units grouped up with them in case you get too close for comfort to send them to defend the arty, then group them back up with the arty when your units are dead. ” Well you are supposed to have different unit branches in your stack as well to balance out the weaknesses. That's hardly an argument. Your whole proposal is a nerf so that you can be a…

  • Quote from BMfox: “The setback of artillery is that it's slow and very week in melee battle. So you have a fair chance in catching and killing them. They are also very vounerable against air attack. I think that's enough weaknesses. It's not because most players don't use artillery or use them in a wrong manner that players whom did the effort to master artillery mechanics should be punished. That's like the other world around. ” "The setback of artillery is that it's slow and very week in melee…

  • Quote from Tgufyru: “Quote from scuffed: “Quote from Tgufyru: “artillery is the glass cannon of the game, mention any online strategy game that doesn’t have glass cannons as the meta. also, artillery is the slowest unit in the game so why can’t you chase it down. ” cause of army speed reduction when damaged and the range they have, let alone they will 99% of the time have AA and other units paired with them so if you get too close for comfort, they send those units out to attack while their arty…

  • Quote from Tgufyru: “artillery is the glass cannon of the game, mention any online strategy game that doesn’t have glass cannons as the meta. also, artillery is the slowest unit in the game so why can’t you chase it down. ” cause of army speed reduction when damaged and the range they have, let alone they will 99% of the time have AA and other units paired with them so if you get too close for comfort, they send those units out to attack while their arty runs away safely behind their units and c…

  • Quote from BMfox: “Why are we discussing the same thing in two different threads anyways? Remember that most players in COW aren't super active. They chose Axis as a doctrine, stack infantry with tanks, send them on a long march and try to overrun their enemy by login in only twice a day. If an artillery buff would be introduced they would actually have a chance to win with their offline tactic. The point of using artillery is having to be proactive and micro manage. Everyone in this game has th…

  • Most the time they will have other units grouped with the arty, so your fast units you send to attack will be whittled down by the time they arrive and they will split their other units to deal with your units you sent to attack, while the artillery stays behind, destroys your army, then they group them up again and rinse and repeat. This isn't strategy this is just exploiting bad game mechanics. Pair that with AA and your bombers wont do anything.

  • Quote from Tgufyru: “If artillery needs 30 minutes to pack up then only move, it will be too vulnerable to tanks . ” that's the point, it isnt vulnerable enough. you can pretty much never get caught with arty if you just move after you shoot. Realistically arty takes time to get into place, get it set up and ready for the whole battery to fire

  • Quote from AMG Morgan: “Quote from BMfox: “Major battles have been decided by infantry and artillery, that's just how it is. Infantry, artillery, rocket artillery, anti tank and AA. They are like the perfect marriage, they will take out anything. Some AC or mot infantry moving in all directions to capture the core cities that players always leave empty. Powered up by planes that will take out smaller stacks and single units. Instead of trying to buff his tactics you could learn from your mistake…

  • Im tired of people spamming artillery and being able to shoot and scoot all the time cause they have nothing better to do than sit there and micro-manage artillery, making them invincible. IMO, artillery should have a deploy time of around maybe 15-30 minutes before they can start firing, and when you try to move them when deployed, they will have to "pack up" for another 15-30 minutes before they can start moving again. This will solve the annoying shoot and scoot mechanic that makes active pla…

  • Old graphics unavailable

    scuffed - - General Discussions

    Post

    Most of my friends are saying that the new graphics make it virtually unplayable on mobile, cause of the processing power required that is not available on most mobile devices. Along with that i just don't like the new graphics either, seems like they are trying to hard to be mainstream and meta and feel more like corporate ads you see on youtube videos. Old graphics was clean and simple, giving it a unique CoW art style which could've been improved on in minor ways, but not such a major shift l…

  • Resupplying Troops

    scuffed - - Suggestions / Criticism

    Post

    This is why i proposed the idea of making them vulnerable to attack which could mean they can take more damage while resupply and you can't command them while they are resupplying so it offers some risk in doing it so you would have to move them to a safe location further behind the lines giving the enemy a good time to advance and attack then when they are done resupplying you can move the army group back into the frontlines.

  • Resupplying Troops

    scuffed - - Suggestions / Criticism

    Post

    So i was thinking of ways to get your troops to replenish their health faster after battles instead of using methods like gold and waiting for day change and i came up with this idea. So basically i thought of implementing a resupply feature that would take goods, food, and money (possibly metal and oil for armored units) to replenish the group of unit's health over a span of time and in the span of time they can't be controlled and are vulnerable to attack by enemy units. The resupply cost can …