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MOD OF THE MONTH
PostA poll would've been better
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I usually name them in Latin names and letters. I always name my first nuke "principio ad finem" the beginning to the end .
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Quote from SShawk1: “I would like to the see the capture of enemy planes and troops to be converted into my military. If I plan an attack and capture fighter and bombers, I should receive the reward of those planes. ” The problem is, you can't beat an enemy airplane by capturing it, you shoot it down. I wouldn't expect an enemy to surrender after killing off their countrymen, taking their provinces and hitting their cities with rockets. And I don't think that communicating with enemy bombers and…
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Quote from starquester: “Quote from Vamaw: “Quote from starquester: “just curious why was it removed? Quote from Dante Bugler1: “Hello you cannot actually trade armies anymore that feature was taken out early September ” just curious on why it was removed can you tell me? ” Why? Because the devs said so. Reason? Because the devs said so. ” thank you for the info ” Seriously though, I think they wanted to counter the mults with it. When trading was possible you could make 2 accounts, put them in …
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Quote from starquester: “Quote from Vamaw: “Quote from starquester: “just curious why was it removed? Quote from Dante Bugler1: “Hello you cannot actually trade armies anymore that feature was taken out early September ” just curious on why it was removed can you tell me? ” Why? Because the devs said so. Reason? Because the devs said so. ” thank you for the info ” Why? Because the devs said so. Reason? Because the devs said so.
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I usually don't care about what country I play in, since everyone of them has it's advantages and dis-advantages. But there's always a favorite for me, so here's what I think are the best countries on the 100 player WaW map. Africa: Libya, because of the oil, and because of it's position. Asia: I never usually play Asia, but I'd say Korea. Europe: Yugoslavia North America: There's this one country I consider the best, I think it's called Florida? (it's the southern united states in the 22p map).…
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Quote from Ryan04px2025: “There is morale but I think this is a better idea. When civilians are hurt, they damage the morale, the buildings/slows down ONLY infantry/militia production because they are mainly made of civilians. ” I meant a morale penalty on all the countries provinces, which increases with more casualties, but lessens as time passes. And I don't see why only infantry and militia's production would be slowed down. I believe human workers have something to do with producing tanks a…
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I hate it when tactical bombers swoop right above my Anti-Air units and head towards my vulnerable infantry stacks instead. I think Anti-air should have a patrol mode just like airplanes. With this implemented, any enemy airplanes flying over my anti-air units and entering their damage radius will immediately receive damage, but just as patrol mode forces airplanes to deliver and receive 25% damage, the same goes for my anti-air. Airplanes will damage my AA by 25%, but will also receive 25% dama…
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Historic Changes
PostAmerica already has one of the largest economies in the game, Germany also produced resources but they were using more than they were producing, which means they had a shortage (less starting materials), not necessarily a lack of production. The soviets had lost nearly 9 million men in WW2, which means they did have a large army, but since they already have a large army in the game, I'd suggest a tiny little buff in infantry.
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I know this idea's been proposed before, but I though it'd be better re-introduce it instead of necro a 4 year old topic. The idea is pretty much self-explanatory. When you launch a rocket on a city or province, the news usually just states the damaged buildings and troop casualties, no one gives a s*** about the poor civilians who suffer the most in the process. Usually civilians are just there to state how big a city is, but civilians are the most important element in any war. Who do you think…
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I like the idea about hostages, where if the opposing side pays ransom, the ransomed troops spawn at the capital of the country at 50% health. Rationing food and ideology also sound good, but I doubt the devs'll be implementing either of them, they're just too busy with their absurd projects (implementing new troop models instead of removing the trade restrictions for example).
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They should make a Mod of the Month contest
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Quote from CzarHelllios: “(Hidden Content) ” Thanks for the feedback . While I also agree that spamming units is a good tactic, spamming the same unit is not. All units have a weakness, light-tanks are vulnerable to anti-tanks, anti-tanks are vulnerable to infantry, infantry is vulnerable to tanks. For example, let's imagine three units, unit X, unit Y, and unit Z. Unit X is vulnerable to unit Y, and unit Y is vulnerable to unit Z, while unit Z is vulnerable to unit X. if you spam unit X alone, …
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This guide is for those of you who don't know how to use their tanks effectively, or just don't know what tanks are anyway. ___________________________________________________________________________________________________ -=-=-=-=-=-=-=--=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= What is a tank? Your average everyday tank is the most iconic unit in warfare. They've been in use since WWI and will continue to be used until the world realiz…
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Wouldn't this make artillery a little bit OP? In addition to dealing damage on an hourly basis, it slows units down 50%? This would increase the amount of damage it deals to any units headed towards them by 1.5x times, 50% is a little too much. Perhaps, this can be a fire option. If said artillery is on "Suppressive-fire" mode, it would slow down units 50%, but would deal half its usual damage (quicker but less accurate shelling).
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Quote from Nooberium: “I agree that L1 rockets aren't very useful, but spam them and then upgrade ... Still way better than bothering with Strats. The objective is to kill enemy units, not buildings. ” Well, one usually leads to the other. They're called strategic bombers for a reason, they're for the long-term. I find it hard to conquer an enemy at their full strength in one day. So I weaken them with my bombers, one-by-one their economy collapses, and with it their morale, their armies, their …