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<p>in version 1.0, the percentage of conditions that made me lose a unit was: ((x-1) * x) * 100 = the result was the% that made me lose a unit from the stack. (x = number of units of the same type)</p><pre>in version 1.5 everything seems to change. As far as I could observe, each unit is equivalent to 5% of life to die, that is, if I have 4 units, the first will die at 15% of life. the second with 10%, the third with 5% and the last with 0%. Can anyone confirm me? And if you know the calculation…
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<p>I had also thought about it. the airport in the city already has people, and the workforce is faster, now in provinces that do not have people, it can take time to take the materials to the kkkkk</p><div><div><p><br></p></div><div><div><span class="fQjaD"><g-bubble></g-bubble></span><span class="tw-menu-btn hide-focus-ring"><span class="tw-menu-btn-image z1asCe JKu1je"><svg><path></path></svg></span></span><span class="tw-menu-btn hide-focus-ring"><span class="tw-menu-btn-image z1asCe wm4nBd"…