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Search results 1-13 of 13.
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Okay, since players game the game with war weariness, How about this? Bring back war weariness based upon time in war for each country? We can view that in the diplomatic screen. You can put the number of days in the red war flag. You also can have a circle timer where won can see the progress. If country A DOW me start timer. Since I am new not sure of the the war weariness, .5 per day at war? If timer has started only can end timer if country is eliminated or country I ( the country that was d…
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Healing
PostDoes the moral of the province effect your units healing? For example; Healing is 15% per day. Is that only for a 100% moral province? Also, does the time sitting in a province count towards the daily total? For example; you do not have to sit still for 24 hours. You can move then stop., then the time it took you to move is subtracted from the daily amount.
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Major problem as mentioned above, Start game after work. Play two to three hours. Wake up and a few players have captured two countries. By giving players more units and easier to build at start, creates a massive rush. To make the game faster you have destroyed it. You have done nothing for the AI !!!!! AI needs to be stronger its a massive push over.
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Can not upgrade my level one tanks. Need a timer with numbers for plane refueling. The circle is nice, but how long?
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Upgrade cost too high, especially man power Limiting production to cities could make the game faster. However I like building in any province. The player that takes the most provinces at start win. Why, because you are only stuck building in three cities. Too many wars at start and no consequences. I saw players conquer two countries in two days. Need to be back war weariness. Make it 2 for first war. Add 3 for 2nd war and 5 for each war after that. African counties are too powerful. Not realist…