Search Results
Search results 1-9 of 9.
This site uses cookies. By continuing to browse this site, you are agreeing to our Cookie Policy.
-
Suggestions
Postthis idea is cool but the servers might not be able to handle it
-
the nuclear boats are a big upgrade from the normal ones but I think there is one missing, a nuclear transport boat I see the possible problems with this already but I think there is a way around it If the core providence has a nuclear reactor and a level 3 navel ship yard the units that convert into boats there, convert into nuclear powered transport boats this isn’t the best idea, but with games like these I like to put out a lot of viable ideas
-
the nuclear branch is powerful but it doesn’t have long term affects like the real deal, I think that the nukes should get rid of any production that the area has for good no matter the morale. Like nuclear waste a real nuke doesn’t magically miss the grain farm it was just directly dropped on. make a comment on what you think
-
because I real war sometimes the combat engineers need to build roads to get to certain places quicker, I think this should be done because there are some ridiculous placements of roads in clash of nations. Some parameters may include BAD - roads are expensive to build - Enemy players have the ability to destroy the roads that you have built - Troops are 10%,5%, or 2% slower to travel on the road that you built - Certain troops like maybe railroad guns can’t travel on it GOOD - Roads can be upgr…