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Cards
PostI like the new doctrine system makes every game different and requires you to focus more on research and location. So how about something else to make the gameplay more unique maybe have cards that you can get through games or get them with gold, and would give you abilities to suite your play style more for example: 1:health point card: gives 10% health to all units and reduces damage by 5% 2:attack card: increases attack by 15% but reduces health by 10% 3: air card: would reduce the cost of ai…
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Weather
PostQuote from Agent47: “One big issue with a weather system is that it would be random (as weather usually is). That means that you could be making optimal plays all game long and then still lose because of one unlucky weather occurance. If you have played or watched Hearthstone for example, you will know how frustrating it is to be on the receiving end of bad RNG especially if you didn't make any mistakes throughout the game. ” That would make it more likely for players to have stacks less than 10…
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Quote from RiverWolf74: “Quote from Seaexplorer99: “Quote from ajlong604: “Yesterday: I finally ended the 1 and 1/2 year long game of stalemates. Let me tell you the story i have I am playing as South Argentina, I used force to capture South and Central America. I went to war with the North Coalition and barely won. I was push so far back, I was fighting in South Argentina but after getting a upper hand, I pushed them back to Texas. Casualties: Me- 120,000 North-150,000. They tried to sign a pea…
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This has been suggested many times before and the devs won't see them most likely which is why i'm making a thread for it.Now how transporting resources has been suggested was by simply have units take resources to the army group which gets complicated fast so instead of that how about a simple system like. If Army group A is in province A1 and province A1 has the required resources for the army they will get them, and if Army group B is in a province that does not have the resources they get a …
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Quote from freezy: “Structure damage in the game (both 1.0 and 1.5) is a bit buggy in general and damage values dealt are much lower than what is displayed in the unit details. But it is on our list to improve in the future. ” I've never under dealt the damage to buildings, but when I take over a province well say goodbye to every building since a nuke went off. Seriously this has been a problem ever since i first played the game please fix it.
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Quote from ajlong604: “Yesterday: I finally ended the 1 and 1/2 year long game of stalemates. Let me tell you the story i have I am playing as South Argentina, I used force to capture South and Central America. I went to war with the North Coalition and barely won. I was push so far back, I was fighting in South Argentina but after getting a upper hand, I pushed them back to Texas. Casualties: Me- 120,000 North-150,000. They tried to sign a peace treaty with me but i refused and fully conquered …
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Gold Games!
Postto the post above me (wish i knew how to get the messages).Answer to question A:I don't know how to argue against or for this accept you can get gold through winning games.Answer to question B:Well it would give them publicity there for grabbing more players that could buy high command or gold, and they could just keep the money required to support the server.Answer to question C:Well who knows what bytro will do in the future they might eliminate gold or make it so you have to spend gold to win…