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  • There are big changes compared to previous version which I do not necessarily like: for example 1) rare materials are less important - in the past all players fought for rare materials provinces which made the game interesting 2) daily upkeep of troops requires more more than 2 goods (not mostly wheat and oil in previous version) and that will make a game a bit boring as each country will need spread production of all goods and prices of goods could be simply ~equal.

  • I have 2 suggestions to owners of game 1) Units that are surrounded by enemies where there are no industry or food or oil harvest in adjecent provinces are cut of supplies by 50% and become less efficient. Can be only reversed by gaining bridge to the territory 2) After battle, there is a "roulette" chance of gaining some infantry or eqipment from the enemy (that needs to be upgraded)