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  • Just had the same problem lost a dozen aircraft squadrons over enemy ships to no effect

  • Game ending Suggestion

    Troymk1 - - Suggestions / Criticism

    Post

    I think the circumstance to which you are referring is if one player triggers the VP ending? This discussion is about a voluntary ending, which is currently set to max active players = 3

  • Game ending Suggestion

    Troymk1 - - Suggestions / Criticism

    Post

    Quote from Sir McSquiggles: “All active players earn gold at the end of the game. ” Right but currently that is a mx. of 3

  • Game ending Suggestion

    Troymk1 - - Suggestions / Criticism

    Post

    For the 100 player map, could we have the victory retirement threshold set to 5? The game gets onerous when you control literally hundreds of provinces. I've fought in 7 wars to get to the head of the leaderboard and my allies and I are all that's left. Unfortunately we now have to go to war to finish off the game

  • Weird Nuke damage

    Troymk1 - - Bug Reports and Issues

    Post

    My planes got the stack down to 36 before my next nuke hit. That knocked them down to 12. Then I was able to kill them in a conventional manner

  • Weird Nuke damage

    Troymk1 - - Bug Reports and Issues

    Post

    I woke up too late this morning to use my nuke missile against an incoming large stack. So I had to send it off while it was engaging my border defense of 12 units. I believe the enemy stack was 48 strong. After the nuke hit I lost visibility with the province as my 12 were obliterated, however once I got planes over the area the enemy stack was 43 strong. what gives?

  • when would it start? Oops I see when Yes count me in

  • Secret blueprints

    Troymk1 - - News

    Post

    In the Atlantic Escort carriers (not famous but numerous) were the game changer, allowing aircraft to now interdict submarines or Axis Naval aircraft in the previous dead zones of the mid Atlantic. Of course we don't have logistics in this game so their presence to combat strategic submarine warfare isn't necessary.

  • Naval Movement bug

    Troymk1 - - Bug Reports and Issues

    Post

    I had a group of 3 undamaged level 2 destroyers chasing a group of units using sea movement (ie unarmed transports). They never caught them and it seemed every time I checked that the time between them was not varying. In the unit guide it shows the speed of the Destroyers as 47 kph and the transports as 27 kph. What went on?

  • Air Transfer distance

    Troymk1 - - Suggestions / Criticism

    Post

    I noticed that the distance an aircraft can fly when you are transferring its position is still its patrol range This is highly unrealistic. An aircraft can fly at least double that distance in a straight line (not to mention the fuel it has available to stay on patrol) The aircraft often don't even have the range to fly ONE province away even though both provinces have an airfield. (on the 100 player map) crazy!

  • An Invitation

    Troymk1 - - Alliance Introductions

    Post

    All Players welcome! I established a Community Alliance called the Sharkist League [tag = ShkL] as a haven for the more casual gamer Feel free to join, and as we grow we might start our own games and all that fun stuff