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1. Submarines are defensive weapons because they cannot attack land units or building 2. Similarly, naval bombers are also defensive weapons, weak at attacking land units or building 3. Upgrading the fleet and planes after it is large can save a lot of resources and population, which is generally 10 4. Many players believe that the ocean is a complete blank, which is actually a complex path 5. If there are no units on the shore, you can't see the landing enemy unit or fleet 6. The standard compo…
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Upgrade scheme : 1. attack bombers must be upgraded at each level 2. The fighter is upgraded according to the level of the opponent 3. Dive bombers and Navy bombers should be upgraded according to their arms 4. Tanks do not upgrade 5. Motorized infantry need to upgrade to level 3 or above then to produce 6. Destroyers and submarines are not need to upgraded 7. Aircraft carriers and battleships should be upgraded according to the opposing arms(aircraft and warship) 8. Special forces do not upgrad…
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Combination of army : 1. early stage, militia + fighter bomber 2. Mid term, militia + fighter + attack bomber + dive bomber + rocket + battleship + destroyer + submarine 3. Medium tank + motorized infantry + special forces (stealth) + fighter + attack bomber + dive bomber + navy bomber + + rocket + battleship + destroyer + aircraft carrier + submarine The key points of the combination are: fighters restrain bombers, bombers restrain others (Tactical bombers restrain infantry and light armor, div…
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More 1.5 maps?
PostHope we can have 1 vs 1 maps, small and quick battle
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Upgrading is a potential reward for your tactics(not losing units). So when there is an opportunity to upgrade old units, give priority to upgrading as much as possible, rather than manufacturing new units. Moreover, in addition to the manufacturing cost and time of the unit, the time and opportunity for the unit to arrive at the battlefield are also important factors for victory, which can only be achieved by upgrading.
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First of all, the current research system is relatively simple, players can not participate in depth, which will lead to the best tactics(only works), and getting tired quickly. Therefore, suggested to introduce a custom weapon research system. Instead of conducting research according to a fixed time line and project, the game should provide(base on the historical timeline) various types of engines (diesel engine / gasoline engine, air-cooled / water-cooled), guns (different calibres), and armor…