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it was correct untill the end of december, I've used it to catch up to enemy troops on one map back then, but since then the game was updated a bit, and also the engine was ported to supremacy 1914 and then their bugfixes were ported back to CoW with some other improvements, and I had no time to do research on what was fixed and what was left out
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From the RTS approach, commies are the perfect zerg doctrine. They can produce a lot of units quick and cheap. I once produced 100 ints lvl 1 and upgraded them to 5 quickly, other time a guy had 10 stacks of 5 cars + 5 light tanks. If he weren't against a skilled player he would stomp the game. In CoW all doctrines have a counter, at least at some point of the game (there is 1 strat that has none, but it's hard to get)
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hello, that might be because you are fresh alliance with no established renown. Also stating some basic rules in your request would be nice, like gold/no gold allowed (usually no gold for avas), number of players per team, peace against AI and between players etc. U can also state if you are experienced players or just freshly started, so teams can decide on fielding the recruits or weteran players. oh, and also Christmas incoming
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To my knowledge there is no such thing, especially now, that bytro got aliases working. The closest workaround is that in alliance there may be max 20 players. If you spot 2 ppl from the same alliance, you can look at their alliance members, and put their nicknames in the gamesearch bar. This will reveal all the maps they are playing on the language server, which means you can check if they are on yours too
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wow, that's finally a good idea that I see in the forum, that would increase activity of the playerbase and would not hurt bytro's revenue + would be easy to implement, that's something that I think @freezy might want to check out! (I rarely ping you mr freezy, but I was not wrong beforehand if im correct, so ill take my chance here too)