Search Results
Search results 1-20 of 32.
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Spies
PostHi all. Just wondering if adding more spies increase the intelligence output in a province? I would assume so, and if so, is it worth it? Thanks:)
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I personally use the province administration tab to build and produce easily, however I have thought that introducing more 'filter options' would make this task even easier. My suggestions include a filter for core and non-core provinces, and a filter for each country invaded. Example, filter provinces by *country*. The game can already filter provinces by large regions, so I guess I'm just saying to make the regions smaller and add non-core/core province filters. Thanks.
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Messaging
PostWhy can I not message certain players on the home page?
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I think the AI popularity needs to be changed. In a real world scenario, you wouldn't see tiny nations taking on the big guys. So why does it happen here? It doesn't add anything to the game and if anything, makes it less enjoyable and annoying. Same goes with non-active players. If you had share map with the player, and they go inactive, why should the relation degrade into a trade embargo? It just doesn't make any sense. This is something that has probably been mentioned many times, but it is …
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I think Bytro should add some more options for the province list tab; there should be tabs that are the names of countries that you have invaded. For example, if I invaded Romania, then a tab will appear in the province list tab that says Romania. This would show only provinces that were captured from this country. If this option was added to the game, i think that would make it much better because you can organize production more easily. Hope this makes sense.
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Quote from BrutusTrump: “If I remember correctly, elite artillery has a 60 range. I don’t agree with this idea. It will put too much emphasis on researching artillery. This would compared to high level infantry getting thrice the speed. ” Elite artillery still only has attack of 50, just like every other level. But how would this be compared to high level infantry getting three times the speed? A 1944 infantry can only walk as fast as a 1939 era infantry. But a 1944 era artillery should be able …
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I find it strange that artillery has the same range through each level. I think it would more realistic and all around better if higher levels of artillery had more attack range. This would promote the researching of artillery more, as players would now be able to attack from a distance without taking return fire, like they currently do.
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I think that only having two research slots is becoming very annoying, especially middle of the game. I propose that additional research slots be added to your account when you level up. Say from level 1 to 25, you have two research slots, but from 51 to 75 you have three research slots and so on, or another way could be suggested. I just would really like to see some more research slots as it is becoming increasingly annoying only being able to research to things at a time.