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Quote from CommanderRhino: “Quote from Carking the 6th: “If a plane is coming over, it’s pretty easy to tell where it came from in real life. Spreading you your airforce so it doesn’t die in one place is on YOU! In real life both sides used all sorts of ari bases, switched around to keep the enemy unsure. It’s actually not to hard to tell where an airbase is. That infrastructure is pretty sophisticated and you need large runways and such. It’s taking all of them out, and getting past air defense…
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Quote from Joe Bartolozzi: “Quote from SamPGS_17: “Quote from Carking the 6th: “What do you mean by economy in this case? Resource gain is actually constant and not by the hour, iirc everything other than spies is even factored into total /hr production calculations there as a constant. If you mean the newspaper, all daily resource income other than manpower is added together. Consumption not counted. ” Manpower is included and cash is excluded! ” Manpower as well? ” makes sense!
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Quote from Carking the 6th: “Quote from _Pyth0n_: “Paras i agree, sure, whatever, cuz like no one uses them. But tank destroyers??? Why you gotta be hating on my man like that. All the disadvantages you mention apply to all melee units, so the point is moot. To be used correctly, TDs shud either be used for deterrence + meat shield for ranged stacks, or just as a cheaper option for heavy armor. Not sure why ppl think of TDs as some elite AT unit; there's a reason TDs aren't called "SP Anti-Tanks…
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Commandos: too expensive; not enough HP for attacking fortifications with 'real defense' in it; stealth level is a shame should be +1 to all actual levels, if a unit is not build with doctrin-bonus something is off ... I guarantee you it is the 'level of stealth' Paratroops: I try to play them: they are too expensive and lack the range (but this is maybe because I play like a mediocre player.
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Quote from Meowy Mittens: “I would argue the #1 issue with heavies is WHY ARE THEY SO EXCESSIVELY EXPENSIVE! They are like battleships, one hell of an investment for a unit with a ton of weaknesses, now you have to invest EVEN MORE into units just to cover their weaknesses, like SPAA or stealth reveal. This doesn't even allow them to feasibly fight units like TDs or AT, let alone trade positively into, and even Attack Bombers can trade upwards into that. This ends up being so excessively expensi…