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Quote from Lord Crayfish: “Nor should it distract from the land. In real life sea is empty, has no "roads". It is a void against which the details of the land are contrasted to make the distinctive and beautiful Call of War map. It is not possible to place infrastructure on sea lanes to be upgraded, nor are there province boundaries. Nor are there such strange "quirks" in the roads as on land (although some do exist). As such, many of the reasons for putting them on land do not apply. Unless the…
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I think it would be great, if the ways between nodes on the sea were more visible. That would make it a little easier to defend my shoreline, because i could see more clearly which ways the enemy could go/come from. Here an example how that could look: forum.callofwar.com/index.php?…80ee2373802c669685f642f42 What do you think of this? Maybe make the lines a little less visible but you get the point.
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The fact that some comments are being censored (especially if you're talking bad about Bytro) is the worst part of it all. I dont know if you're gonna be able to read this or if this is gonna be deleted
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Quote from Suna232: “Pleas note that in every game every new update is full of bugs. Reason why developers do that is because 10.000/100.000 players will be quicker to find bugs then 100 developers. ” Yea but we had the client for some time now, just that we were able to decide ourselves which design we liked more. Either they could've fixed it. Or Let. Us. Decide. Ourselves. Also i quite don't understand why they even felt the need to change anything. Not even on mobile the old design looked ba…
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I don't get what the problem is with letting people decide which design to use, just like before. I dont really have a problem with the new design (except that its confusing) and i like that Bytro is at least trying. But at least fix it before forcing us to use it. The front report button is literally covered by the chat, because the UI doesnt adjust to my ratio. Thats an easy fix. And I'm 100% sure there are way more visual bugs i haven't discovered by now. But overall i think people are over e…
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For real. I just dont get what the problem is with letting people decide which design to use just like before
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So, rockets deal the same damage against unarmored, light armor and heavy armor, so in theory one flying bomb should deal 10 damage regardless of the composition of the stack. However rockets seem to do random damage. I had a rocket deal more and even less than the damage it should do. So what other factors a contributing to the damage a rocket deals?
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Submarines only
PostQuote from 6thDragon: “This thread was about submarines. I don’t want to take it over with a debate about cruisers vs battleships. Here are a few other links to recent threads on that topic. ” Well this was my question in the first place and i'm generally curious about the whole navy thing. So what about researching just the first level of battleships? You'd still get the range benefit.
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Submarines only
PostQuote from 6thDragon: “Cruisers generally cost about 2/3 what a battleship does and are also about 2/3 as effective against ships and land units. ” So cruisers are basically better battleships that are more focused on quantity and can fight off planes?