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  • AI Popularity

    mathricc - - Manual

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    Quote from Spiffolo: “previously only used for elite games, now standard for all games, it has an improved diplomacy system. He no longer stands still watching the player invade 8 nations simultaneously and wait for his turn to invade but rather simulate how another player should behave in that situation. He will call trade embargoes on you and declare war depending on how threatened he feels. To avoid these situations you have to be less warmonger, do a lot of trade on the market or declare war…

  • Quote from Thundaxe: “In late game when the game is already decided but not yet formally won, many players think someone is playing with lots of gold because their economy and production capacity is so far ahead of everyone else it feels impossible to compete, because the game is essentially over and everyone is just waiting for the winner to get the VP goal. To the original point of the thread, Ever since free gold from ads became a thing I've put a good deal of thought into how to most effecti…

  • Some provinces separated by a small sea should have a bridge building. This bridge would allow for units to go to these provinces like there isn't sea between these provinces and without needing to embark and disembark (which takes like 6+ in-game hours), For example: If you build a bridge province in the provinces of Port Said and Suez (Egypt), you don´t need to embark and desimbark to transfer units between these provinces, they can just "walk" in there. Another places this could be implemente…