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Quote from the public enemy: “Quote from dawdlepuss: “I am the new leader of this alliance, as the old one has decided to abandon Call of War. In addition to this announcement, I say that vacancies in this alliance are not open, but some should be open soon depending on if some members are inactive. With that said, good day everyone. ” the old one can not take criticism? ” No, the old one left for S1914, as he no longer cares for CoW.
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Upgrades
PostArmoured cars do not transport troops, you'd need an armoured personnel carrier. If you want to transport troops faster, build higher levels of infrastructure.
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These would be similar to fortifications, or artillery. While there is nothing called by these things, there are units you can use to make it seem this way. If they were to implement it, it would certainly add to the strategic factor of the game, but, it could be spammed in every province making it incredibly difficult to invade a nation without damaging most of your units, I suppose it would be good for the defender, but, it would change the game quite a bit. Although, something similar to it I…
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There should also be an icon above the fighting units, like a shield and crossed blades or something.
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Update
PostIt would certainly be an interesting idea, but, this game, like Bytro's past games, is based in a certain era of time. In this case, it is WWII. However, an idea like this, but WWII based, might be a good idea. Different scenarios of theoretical operations or actual WWII campaigns might be a nice touch to the game.
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The points are set for pathfinding, it'd be like with cities and provinces, where each point would be the province centre location that one needs to attack, but instead it is an ocean. The points are set for guidance across the water and choosing your path as well as for strategy. You'll just have to outmaneuver whatever they may have in wait, try not heading straight on, but take a different path. It'll take longer, but the chance if your units being surprised, attacked and destroyed is lessene…
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Espionage
PostIt would be good if there were a few days time for spies to arrive, because in the first day, you can be spammed with a hundred spies and have literally all of your buildings destroyed... which is honestly not too favourable.
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Grand Strategy WWII
dawdlepuss - - Off Topic
PostWell, if you're looking for a game based in WWII with political parts to it as well, take a look at Hearts of Iron III. It's a pretty good game, with both a political and military basis to it, but also like a nation simulator. It is pretty extensive, and can be hard to get in to for beginners to the game. You should look it up. As for other games, well, I don't really know. Something you'll have to do some research on, I suppose.
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hacking
PostCall of War cannot be hacked, what your opponent is doing is patrolling and that small red circle is the attack area. Every 15 minutes those planes will attack something in their range. Your anti-air may not be doing anything because it simply is not attacking the planes. Planes that don't go back to the airfield from patrolling eventually start to take damage.