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Greetings! Don't want to step on any toes, but I've heard so much conspiracy-thinking lately that I figured I would just get some straight answers instead to make ppl shut up So, easy question: Who is able to read what's beeing said in alliance chat? If the GO, MOD or similar is able, what's the procedure to do so?
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I'm not sure I understand the problem? Is it ONE single person beeing placed the wrong place that means nobody can play? Or is the problem more serious? If it's one (or even a few) people that's placed wrong I'd say just play with whoever wants. It's not like this is an official tournament or anything anyway.
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Quote from Xarus: “ * * * Alliance 10 * * Oceania and south east Asia * * SpiritNOR * New South Wales * saskwatch831 * Western Australia * Ejensen * Borneo * Carlos Spicy-Wiener -GONE! * Indochina * Nikademus Apicolturi * New Zealand * * * * * * ” Due to the late start we have to change one member who's no longer interested. Carlos Spizy-Wiener should be replaced with TheRLBlun - still as Indochina
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You guys have been playing this game for a while... I bet you, as well as most of the rest of us who have been winning some matches, have been called cheaters by some poor looser who don't understand the difference between a well planned defence/attack and a coiner. Throwing accusations like that around does nothing to improve the game or the situation. If you have a worry, bring it up to the mods. To bug out of a game because someone MIGHT be cheating once it finally starts isn't really my idea…
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As far as I can tell, at least 2 people. I know for a fact that one of them were silly drunk at the time, the other I have no idea about I STRONGLY suggest that if we have to make yet another game, do not distribute the password until the mods have put EVERYONE where they need to go. It's 100 players... one of them is bound to push a wrong button. Law of human stupidity unfortunatly....
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Well, I have definitly not done any consistent testing or research on this so the following is mostly guesswork... First of all, in your first example I'm not surprised at all... You totally neglected the statebased efficiency by overstacking enormously, I would guess you were working on a 50-60% efficiency. Further you don't mention the terrain. Commandoes in mountains for instance would have anti-air of 2, double what you assume... A commando have 25HP while a ceptor has 20... In other words, …