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Quote from Tygus: “It depends on the map. What nation are you starting as, and what/how many AI's are you attacking? 2 is probably better. 1. because it's 4 unit stacks instead of 2, so you'll theoretically take less casualties, given the same damage. 2. the point you made about SBDE 3. You can be in two places at once and take territory twice as quickly, which in the beginning of the game is critical 4. It will probably take longer to meet up all your forces into one group than into two Benefit…
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Did you even read the first part of what I said. I said, assuming you have a halfway intelligent unit composition and micro. I assumed that part was so basic, that it wasn't even worth talking about. Of course, once you build your units, I'm kind of expecting you not to use them like a moron. A positive KDR helps in this game, but isn't indicative of an excellent commander. Most all units defend better than they attack, but you can't win the game by defending. Again, assuming the guy you're faci…
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I don't believe that there is a single game that I've won where I've not had more units and a stronger economy than anyone else. I can afford to lose 150 units in a war, assuming I can build them back up and have the resources to do it faster than anyone else. There's also the added benefit of, if you have a larger army, you usually won't lose as much. I'd like to see some replays of yours that have given you that belief. I'm sure there's more than one way to skin a cat, and we may have very dif…
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It depends on the map. What nation are you starting as, and what/how many AI's are you attacking? 2 is probably better. 1. because it's 4 unit stacks instead of 2, so you'll theoretically take less casualties, given the same damage. 2. the point you made about SBDE 3. You can be in two places at once and take territory twice as quickly, which in the beginning of the game is critical 4. It will probably take longer to meet up all your forces into one group than into two Benefits for 1 (again, 2 g…
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Wars are not usually won through micro or unit composition. You win by having more stuff than the other guy and being able to absorb losses better. Assuming both players are competent, they will do fairly well in both of micro and composition. If not, then you're not competitive anyway and will just lose. So I'm going to assume that you're a halfway intelligent and halfway active (once per day minimum) player. Assuming that, you win wars by being the bigger fish. You get to be the bigger fish by…
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Quote from MihailMD: “Quote from Tygus: “Does anyone know the exact stats of a convoy. We know that they do have a defensive naval value, and their speed is universally 27. Anyone know if they can be attacked at sea while disembarking (whatever going from sea to land again is). ” i came across somewhere that their defense stats are 1/5 of normal while at sea ” That seems unlikely. If only because most ground units have 0 attack vs. subs and naval, and 1/5 of 0 is 0.
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I disagree that cruisers need to be stronger vs. subs. Historically, they were not, (except maybe in wwi). Same goes for b-ships. Destroyers are the anti-sub naval unit. You must escort your cruisers and b-ships with destroyers, it's what they're there for. That is pretty much their only purpose as a unit. Naval bombers seem bad because most people spend a lot more time engaging in combat on land vs. on sea. If the opposite was true, naval bombers would be better than Tacs. They just seem less u…
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Strats are terrible. Probably the most worthless unit in the game. Incredibly situational. Most of the time, you do not want to hurt buildings in enemy cities because you plan to capture them. If an enemy has a bunch of units on a fort, use rockets instead. If they have a fort with few units, then you don't need strat bombers to clear it out.
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Quick Q&A Thread
PostNot sure if it's been answered yet but planes, esp. tac bombers and inf. do a pretty good job vs. AT guns. Essentially any unit that isn't Armored class.
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Quick Q&A Thread
PostWell, it's vs. buildings, not the city itself. It can damage and destroy buildings like fortifications. Strat bomber is probably the worst unit in the game in my opinion. Most of the time, you want buildings in the best condition possible when you capture a city, it costs you rss to repair them. If the enemy is held up behind fortifications, then I suggest rockets. Rockets are worth researching anyway. Strat bombers only should be researched for nukes, assuming you get that far.
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aa
PostMy point is that it's a support unit. You need units in front of them. I'm sure you would do just fine against 2-3 tanks. Air units are great (except strat bombers, strat bombers are terrible, and naval bombers are situational) and you should build them. But neither bombers nor aa are the be all end all of the game.
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aa
PostTankBuster is right on this one. I believe that Funske meant to say that air power dominates AI. Much harder to use vs. players. If you're bunching your units and travelling with aa guns, it means you're incredibly slow, and I'll just rocket you to death. Starting a lvl 2 or 3, rockets can't be intercepted by aa anyway. A better way is to just blitz airports. Planes will only be able to get 3 or 4 hits on my block of tanks force-marching towards an airport. AI doesn't do this, and apparently nei…
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Like DxC said, their main role is to capture unoccupied territory. This is only really effective against players to use after a breach has been made in their front. I once captured 90% of Russia (a player, not an AI) with two of these. Not as effective vs. AI because they leave their units spread all over hell. I almost never upgrade or purchase this unit. The few you get at the beginning should be able to survive the whole game if you're using them correctly. Apart from the opening days where y…