Funske wrote:
do you know what happens when arty meets rockets ? massacre
"It is even better to act quickly and err than to hesitate until the time of action is past." - Karl Von Clausewitz
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Funske wrote:
do you know what happens when arty meets rockets ? massacre
ATownGtr wrote:
Only problem with this idea is that most of the time artillery isn't directly located in a province but in between them as they are attacking fortified positions. Rockets are no good in this situation as they can only attack cities and not individual units. Artillery would have to be parked in a city for a rocket to destroy it. Tac Bombers escorted with interceptors work best against artillery and smart players will patrol air defenses above them because of this.Funske wrote:
do you know what happens when arty meets rockets ? massacre
IshXIII wrote:
Artillery is strong enough, if you know how to use it. The same counts for mobile artillery.
wildL SPQR wrote:
rockets can attack individual units just fine, regardless of being in province center or not.
Nickm wrote:
This game is like Scissors, Paper and Rock
The post was edited 1 time, last by MontanaBB ().
MontanaBB wrote:
If you can see enemy units, you can target them with rockets, regardless of whether they are in a city center. True that, and with great effect if you know how to use them.wildL SPQR wrote:
rockets can attack individual units just fine, regardless of being in province center or not.
That said, our over-powered in-game rockets are one of the least realistic elements of COW as it presently exists. V-2s were notoriously inaccurate, and were completely unsuited for use as a tactical weapon against individual combat units in the field. The Germans could target major urban areas like London or Amsterdam, but could not target individual buildings. In the only known attempted tactical use of the V-2, the Germans were 11 misses in 11 tries against the Ludendorff Bridge at Remagen in March 1945. The closest shot landed several hundred meters away; the furthest miss was 40-something kilometers away. The fact that in-game rockets have both the accuracy and power to target and kill individual units in the field is a Bad Joke apparently perpetrated by some V-2 fantasists at Bytro Labs in Hamburg.
And don't even get me started on the use of in-game rockets to sink ships at sea . . . complete fantasy.
If I had my way, in-game rockets would be the first thing to go. At a minimum, their accuracy and strength against combat units should be greatly reduced, which would also go a long way to eliminating the problem of abusive spamming of rockets that all experienced players have encountered from time to time.
wildL SPQR wrote:
up to and including 1965-1970 tech.
freezy wrote:
The intended time period within the game reaches from 1932 to 1954 (roughly), that's why also post war units and tech is included.
And yes we won't scrap the whole balancing only in favour of realism, as that would change the whole game. Certainly many users who are liking the current game would not appreciate that.
Thanks for the suggestion though
Nickm wrote:
Why can't you make Artillery Stronger
Nickm wrote:
Especially against navy and Yes won the vote
Nickm wrote:
People will just secretly land Paratroopers behind it or in cities were its not guarded and i will hate if their is 20 units in each flight it will destroy the game
Nickm wrote:
There should be a limit like 5 Paratroopers by each country otherwise people will just spam them not the cost and make it expensive