Make Artillery Stronger!!!

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    • Nickm wrote:

      Can a Submarine attack a convoy disembarking or emarking
      You betcha. In fact, unescorted convoys are extremely vulnerable when embarking or disembarking because they cannot run away, and are locked in place for 3 to 4.5 hours while they are loading or unloading. That's a perfect time for a submarine attack.

      In fact, I sank a 4-unit convoy attempting to invade Tokyo while it was disembarking just a few days ago.
    • If you want to win by just using arty, play Bytro's WWI style game, Supremacy.

      I'm not sure how it took over forty posts for this to be brought up. Supremacy was dominated by arty. Making arty stronger would simply make CoW more like Sup. If you want to play Sup, play it. Bytro still supports those servers. Making the two games any closer alike would simply destroy the point of each being its own game.
      Free Time looks good on me
    • WiseOdin wrote:

      Making the two games any closer alike would simply destroy the point of each being its own game.
      Other than the fact, of course, that Supremacy 1914 is based on WW1 maps and weapons technology, and Call of War 1942 is based on WW2 maps and tech.

      I got solicited to play Supremacy after playing 3 or 4 COW games, but I lost interest in Supremacy before I even completed my first round. COW is the better, more evolved game software, and COW is more fun because it has more advanced in-game weapons tech. Well, that's my opinion anyway. Your mileage may vary.
    • The problem is that you think of spamming a unit as the person said above 2nd Post need 8-10 unites of Artillery to work its not worth it but. I am only suggesting for stronger ones and against Navel units. Not many people will waste their time building many artillery in this game people build only a few 4 max most players. There is other things to build and if i see other players doing the same thing will just build rockets to eliminate them
    • MontanaBB wrote:

      You betcha. In fact, unescorted convoys are extremely vulnerable when embarking or disembarking because they cannot run away, and are locked in place for 3 to 4.5 hours while they are loading or unloading. That's a perfect time for a submarine attack.
      In fact, I sank a 4-unit convoy attempting to invade Tokyo while it was disembarking just a few days ago.
      Yes that's why i love submarines it can smash convoys anywhere
    • Nickm wrote:

      The problem is that you think of spamming a unit as the person said above 2nd Post need 8-10 unites of Artillery to work its not worth it but.
      Even a battery of 2 or 3 artillery regiments in the first week of the game is a significant advantage that will reduce your own losses by 1/3 to 1/2. I would not even consider doing without them. If you want to see the magic of artillery (and tactical bombers) as stand-off weapons systems, check out my COW battle stats: last time I looked I was 7:1 against human players and 12:1 against AI countries. Any fool can achieve a 2:1 kills-to-losses ratio banging a larger, stronger stack against a smaller, weaker stack. There's no skill in that.
    • Nickm wrote:

      I have used a Railroad gun on a unit and its rubbish but doesn't take damage
      RRGs are extremely vulnerable to air attack. Several months ago, I even destroyed a couple of them with wing of 5 or 6 L4 or L5 fighters when my TBs were occupied elsewhere. I rarely see them in games, because they are pretty close to useless, unless you build them in the same numbers -- at least 5 or 6 -- that you should build regular arty units. And as I recall, RRGs are also slower than molasses.
    • RGS are far from useless. The description says it all..

      Some tips: just like rockets, they wont hit moving targets. Just like rockets, the highest dmg they do is against buildings.

      3 of them can pawn a big stack quite well, especially becouse it forces the enemie to keep moving. Use them inside a lvl2 fort with an additional 8 arties, so when the enemie comes closer he will be forced to get rained on by normal arties, and then he will need to either run and get losses without consequences to you, or assault and die becouse of your lvl2 fort with some stuff in it to defend it and arties/RG behind them. On 100 maps its not advicable to make any RGs, but 2-50 maps are great for them, they are pure defense unit, will need aircover, and if in a stack is one of the last units to die, airforce can do absolutely nothing to them if they are in a well placed stack, nor can rockets. But in small stacks they are extremely brittle. Additionally they can be used as a fort buster. Its the only unit in the game that can fast and effectively destroy forts. Though 3km/h to get there make strats preferable. Even if you lose strats becouse of it xD
    • Nickm wrote:

      Should i use Artillery in this game or not as you are experts. Like will i have a advantage or huge
      Nick, yesterday I used 16 L2 SP arty units (arranged in 4 stacks of 4 SP arty with 2 SPAA units each) to destroy enemy stacks of 17 and 18 units that were about half LT and MT units with 3 or 4 AA units each, while I was destroying two other stacks that had few or no AA units with my TB wing. I find artillery to be a useful complement to my tactical air wing, and great for reducing enemy units that are fortified or have a bunch of AA protection.

      Whether you use artillery is entirely up to you. In 16 games I have played to completion, I have won a total of 8 (5 22-player, 2 50-player, 1 10-player), and finished second behind an ally in 7 other games. I am currently the points leader in 2 more (1 22-player, 1 50-player) at a late stage, and expect to win both of those. I figure I must be doing something right, but there IS more than one way to skin a cat. I can only tell you what has worked for me, and the successful tactics I have seen other players use. That said, artillery requires patience to work its magic; it took about 8 hours each to destroy the 17 and 18-unit stacks I mentioned above, but my forces suffered zero casualties in doing so.