Dear Generals,
one of the game mechanics allowed units to jump directly into empty cities when within close combat range. This way, some marching time could be saved. We now reduced the radius in which units are able to jump into the cities, to make saving time still possible but less abusable.
Since the jumping radius is now below the close combat range, it is now also possible to defend your allies' provinces against your mutual enemy.
Here is the full list of this week’s changes:
Your Call of War Team
one of the game mechanics allowed units to jump directly into empty cities when within close combat range. This way, some marching time could be saved. We now reduced the radius in which units are able to jump into the cities, to make saving time still possible but less abusable.
Since the jumping radius is now below the close combat range, it is now also possible to defend your allies' provinces against your mutual enemy.
Here is the full list of this week’s changes:
- Reduced the radius in which units are able to jump into cities from 5px to 1px.
- Sending units with drag’n’drop to empty enemy provinces is now always a move command instead of an attack command.
- Attacking a province with the attack button now allows you to damage a province without conquering it.
- Airplanes got destroyed by patrolling over ships while not being at war, has been fixed.
- You can now see the alias of the winners in the newspaper for the victory reward payout.
- Additionally we improved the performance of Call of War on touch devices.
Your Call of War Team
Sarah / Sasri
Ex-Community Manager
Ex-Community Manager