I have asked my own forum members(not that many are active at all[one at most and thats butterball]. How deep can a game go before it is no longer fun, or is there a simple explaination for making a game deep as you can go with interactions but have the player only worry about "marco" interactions?
Question that is on my own forum
This site uses cookies. By continuing to browse this site, you are agreeing to our Cookie Policy.
-
Share