As promised, a continuation of gripes about cow.
I like cow a lot. The only reason I am criticizing it is because it could be so much better if they would iron out some incredibly annoying wrinkles.
1. Surveys. When I first started playing I attempted to earn gold by taking the surveys. Every time I did, I got to the end of the survey and it said that I did not qualify for whatever reason. This is AFTER they took my demographic profile, and I had finished the survey. So, they took their part, and failed to deliver my part. That could be interpreted as a breach of implied contract, or even willful deception. I don't attempt to "earn gold" anymore.
2 Backstabbers. We have all had an ally or coalition member wait for our back to be turned so that they may attack. This is part of the game, even if it is incredibly dishonorable. I suggest that if players are sharing map, and one player wants to attack the other, there should be a forced 24 hour peace period before the attack goes through. If in a coalition, 72 hours. Or, alternatively, a severe morale penalty to the attacker, the results of the citizenry and armed forces realizing they are under the rule of an evil government.
3. Gold payout. I think that the gold payout for winning a game that takes weeks to win is pitiful. I read a post where they said that depending on the map, you get so much gold per VP. I think they said that it was 3 point something per VP on the 22 player map. The payout is 1 gold per VP. So, lets say you win with 675 VPs. You get 675 gold. Thas not even enough to finish 1 single construction in 1 province 1 time. Pitiful.
4. Supply drops. Haven't worked for some time now (weeks). But, when you get close to the end of the game, you find AI countrys have elite units built. Not just one type, but multiple types. I find this unbalanced. Fix the drops or at least quit letting Ai build units we can not even earn.
5. Aircraft. First, see my first post, as I will not reiterate. Aircraft regularly get stuck at point of attack, or when returning to base. They do not always return to attack an unit as ordered. Patrolling enemy aircraft (AI) switch the bases they are patrolling from if their original base is taken or destroyed. My aircraft have to return to base, turn into trucks, and drive to a new base. Most of the time, you have to take an entire country to get patrolling aircraft on the ground to refuel. It is also annoying that aircraft will always join when they are at base., If they are attacking the same target or if they have no attack orders. There should be a way to lock stacks of aircraft together. Related point: If you hace more than 1 stack of planes using the same airbase, they refuel together. ie: a flight returns to base, having 10 minutes to refuel. a second flight comes to that base, having 15 minutes to refuel. The game joins them together, and now both flights have 15 minutes to refuel. EVEN if the first flight had attack orders for a different target than the second. Sloppy sloppy sloppy.
Thats it for now. More to come. Any input from the community or from the cow team are appreciated.
I like cow a lot. The only reason I am criticizing it is because it could be so much better if they would iron out some incredibly annoying wrinkles.
1. Surveys. When I first started playing I attempted to earn gold by taking the surveys. Every time I did, I got to the end of the survey and it said that I did not qualify for whatever reason. This is AFTER they took my demographic profile, and I had finished the survey. So, they took their part, and failed to deliver my part. That could be interpreted as a breach of implied contract, or even willful deception. I don't attempt to "earn gold" anymore.
2 Backstabbers. We have all had an ally or coalition member wait for our back to be turned so that they may attack. This is part of the game, even if it is incredibly dishonorable. I suggest that if players are sharing map, and one player wants to attack the other, there should be a forced 24 hour peace period before the attack goes through. If in a coalition, 72 hours. Or, alternatively, a severe morale penalty to the attacker, the results of the citizenry and armed forces realizing they are under the rule of an evil government.
3. Gold payout. I think that the gold payout for winning a game that takes weeks to win is pitiful. I read a post where they said that depending on the map, you get so much gold per VP. I think they said that it was 3 point something per VP on the 22 player map. The payout is 1 gold per VP. So, lets say you win with 675 VPs. You get 675 gold. Thas not even enough to finish 1 single construction in 1 province 1 time. Pitiful.
4. Supply drops. Haven't worked for some time now (weeks). But, when you get close to the end of the game, you find AI countrys have elite units built. Not just one type, but multiple types. I find this unbalanced. Fix the drops or at least quit letting Ai build units we can not even earn.
5. Aircraft. First, see my first post, as I will not reiterate. Aircraft regularly get stuck at point of attack, or when returning to base. They do not always return to attack an unit as ordered. Patrolling enemy aircraft (AI) switch the bases they are patrolling from if their original base is taken or destroyed. My aircraft have to return to base, turn into trucks, and drive to a new base. Most of the time, you have to take an entire country to get patrolling aircraft on the ground to refuel. It is also annoying that aircraft will always join when they are at base., If they are attacking the same target or if they have no attack orders. There should be a way to lock stacks of aircraft together. Related point: If you hace more than 1 stack of planes using the same airbase, they refuel together. ie: a flight returns to base, having 10 minutes to refuel. a second flight comes to that base, having 15 minutes to refuel. The game joins them together, and now both flights have 15 minutes to refuel. EVEN if the first flight had attack orders for a different target than the second. Sloppy sloppy sloppy.
Thats it for now. More to come. Any input from the community or from the cow team are appreciated.