Show issued orders

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    • Show issued orders

      Hey, developers. Great game here. Having lots of fun with it.

      Just a little suggestion here on unit menus. After we have issued an order to a unit to move or attack, its menu should indicate that order on its panel, with a circle or something around the appropriate action.

      As it is now, after issuing an order all we see is a dashed line on the map which shows how far our unit will move. But it doesn't show what the unit has been told to do once it gets there. I know the unit already realizes what it needs to do, and it remembers our last instruction to it. But sometimes we don't remember. When we check back a few hours later, sometimes we can't remember if we issued a "Move" order or an "Attack" order, especially if we have so many units on the map and are playing other games at the same time.

      If the unit's orders are noted in its menu, then we won't keep re-issuing the same order just to make sure the unit knows what to do. If it has been ordered to attack, the "Attack" button (lightening bolt) should be circled or lit-up or something to indicate what its current orders are. If it has been ordered just to move, then the "Move" button should be circled. When we check back several hours later and click on our unit, its menu should remind us of the order it is currently following.

      Thanks. And keep up the great work!

      The post was edited 10 times, last by Enlightened2 ().

    • This is not a good idea. You do know you can see it is you click on the unit and if it is ordered to attack it will show the attack icon if it is going through a province and a flight path of a shell if it is going to bombard.

      Forum ArmyField Marshall :00000441:

      Mess with the Bill, you get the scorn!