Joining carrier group with support deleted it's planes

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    • Joining carrier group with support deleted it's planes

      Hello,

      In game 1715656, I did just split support fleet from carrier, then rejoined, then split carrier itself, and its planes are gone, GONE.

      EDIT: I have replicated the problem, accidentally again. I have joined destroyers with my 5 carriers full of planes, and all of them, 19 went missing in some kind of bermuda triangle. So the problem is actually not splitting but joining.


      Adam Kisk

      The post was edited 3 times, last by Adam Kisk ().

    • Okay, I've just experienced a similar problem with an entire carrier-based wing of 5 tactical bomber squadrons disappearing while returning from a successful sortie against enemy armor units. I made the apparent mistake of splitting the stack of which the carriers were part while the aircraft were in the air, and * poof * they were gone. The missing 5 squadrons were listed in the newspaper as having been "lost" over Chesapeake Bay, but there is no corresponding report of what, if any, enemy unit was responsible. And before anyone dismisses this carrier-plane-eating "bug" as a figment of some rookie's imagination, I am an experienced player who is well-versed in COW aircraft operations. Moreover, the enemy nation in this situation has NO AIR FORCE WHATSOEVER, so there is no possible explanation for the TB wing disappearing other than some sort of software issue related to the splitting of the aircraft carrier-escort stack while the wing was in the air.

      I would be grateful if a knowledgeable game operator would take a look at this: game no. 1672510. Thanks.
    • It's a known bug that the developers are working on. The planes attach themselves to the fleet ID, on a split or combination of force, the fleet's ID may change, and the planes sink because "their" carrier is "no longer there." For now, please continue to report it as it occurs so your planes can be returned.
      Free Time looks good on me
    • WiseOdin wrote:

      It's a known bug that the developers are working on. The planes attach themselves to the fleet ID, on a split or combination of force, the fleet's ID may change, and the planes sink because "their" carrier is "no longer there." For now, please continue to report it as it occurs so your planes can be returned.
      Thank you for your response, WO.

      I have already reported the incident via the in-game bug report function, but have not yet received a response. How do I go about getting my lost aircraft returned? I didn't even know that was a realistic option until you suggested it above . . . .
    • Sorry for the late response. A Game Operator has to work the ticket and send it up the ladder for the units to be replaced. Hopefully it will all be wrapped up within 72 hours of the report being created (or less, as that is the goal set for each ticket)
      Free Time looks good on me
    • WiseOdin wrote:

      Sorry for the late response. A Game Operator has to work the ticket and send it up the ladder for the units to be replaced. Hopefully it will all be wrapped up within 72 hours of the report being created (or less, as that is the goal set for each ticket)
      @WiseOdin FYI, no-one ever responded to the bug report/game ticket that I filed at the same time as my post above. The game involved ended yesterday at the daily update.
    • F. Marion wrote:

      Did we figure out a work around for the known bug?
      Yeah, don't add or split any escort units from the aircraft carrier battle group stack while you have aircraft squadrons in the air. If you do, you run the risk of losing your carrier-based squadrons. I'm so cautious that I won't alter the carrier-and-escorts stack while aircraft are even aboard, and will fly them off to an air base on shore any time I want to alter the carrier stack.

      I lost 5 carrier-based squadrons, but I have read where other players lost 25+ squadrons under similar circumstances. That could be a game-changer.
    • WiseOdin wrote:

      The planes attach themselves to the fleet ID, on a split or combination of force, the fleet's ID may change, and the planes sink because "their" carrier is "no longer there."
      @WiseOdin My particular issue was resolved when McSquiggles awarded me a small gold reparations package for my 5 lost TB squadrons after the game involved was over.

      I am curious, however -- is this what happens when an aircraft carrier is sunk while its aircraft units are in the air? Is it what is supposed to happen?

      I have sunk enemy aircraft carriers with (a) subs, (b) naval gunfire, and (c) a combination of both, but to the best of my recollection the aircraft units associated with those enemy carriers were destroyed by my attacking naval units before the carriers were sunk. . . .

      If an aircraft carrier is destroyed while its aircraft are in the air, will they not relocate to another carrier (if it is in range and has excess capacity) or to an air base on shore (if it is within range)?
    • This is an excellent point.

      I have not seen this problem because, so far, I have not lost a carrier but there is plenty of historical precedent for returning aircraft to land on whatever had room to take them.

      The fleet often worked very hard to make sure there was a place for those planes to land. My favorite story is about Admiral "Let There Be Light" Mitscher.

      historynet.com/let-there-be-li…ral-mitchers-decision.htm

      I think the programmers can do a little better than having planes disappear when the ID of the carrier gets lost.
    • Primarily, if the aircraft are in the air, and have a base in range, they should go to that base. If they are landed on the carrier, or do not have a base near, they sink.

      Now, I've yet to hear otherwise as far as them making it to a base, however, I'd recommend flying them off the carrier before splitting or joining fleets.
      Free Time looks good on me