While reading the laments of numerous players that lacked a solution to the ever present issue of consumption economics, I remembered the applications of history. In almost every situation of a growing world power, territory was annexed by the power. It was essentially, to assimilate it with this game, made a core territory itself. To put it into this game, and to imagine a tentative solution to the above problem, perhaps we could have a system of slowly annexing territory.
This, in my vision, would take 24 hours per territory, one at a time, would cost money, and the territory would have to be connected by road to some other territory of the player's core, whether annexed or original.
Please read and tell me what you think. Open to criticism
This, in my vision, would take 24 hours per territory, one at a time, would cost money, and the territory would have to be connected by road to some other territory of the player's core, whether annexed or original.
Please read and tell me what you think. Open to criticism
The post was edited 1 time, last by LordVoidVIII ().