Good Day my fellow gamers, roleplayers, enemies, allies, and those I have yet to be acquainted with. We all play this game because we love the mechanics, and the game itself, and we are a good community because of that. Known by everyone and spoken by none, a huge issue has appeared over the Map Generation Limit for the larger and longer running maps.
Due to the Servers Bytro Labs running having a limit (nothing has infinite power, and Bytro has pretty powerful servers to run all of our games) on the amount of servers it can successfully run at once, Bytro has had to impose a limit to the number of maps that can be run at any given time. This limit protects our great game from crashes, and user created DOS attacks from opening too many servers. Unfortunately, there is no fail safe on the user side, and as a result, all of the community have been screwed over by a small percentage of themselves.
Observe...
Notice how there are a large amount of servers, with at 96% Vacancy? That is only one player playing. Nobody else can join, because the server is password protected, and the match creator declined to share the password with any players. As a result, now the servers in Bytro are clogged with "Bullshit" rounds, that aren't ranked, but a place where players are just casually taking their time to conquer the who world with no resistance.
While the amount of matches that this image shows is not many, If I continued to scroll down, and this is just the 25 player map, I guarantee you, that if you look at the 25 or 50 Player Maps, you will find that almost 50% of the matches are personal rounds, with 10 people in them at best, whether its a Premium Round, or Password Protected, or both, this spamming of empty maps by the community serves to ruin the Call of War experience for all of us.
As many of us have seen, 99% of the time, we receive an error upon attempting to create a server on the limited maps, due to this server spam.
I can continue to whine about the issue, but I am going to move on to my proposed solution. Rather than just limit the amount of maps that we have open, you can edit the system to also protect the rest of the community, by making it so that maps that do not reach a certain amount of players by a certain in game day (Day 10 for example) are automatically thrown out. This will put pressure on players who think they can just hold casual games, and force them to run actual games, as opposed to just lazing about alone in the match. This would make the opening of actual maps possible for players who wish to play Public Games, run Roleplays, or even play a private game with 10 or so people, without having to make it public.
Thank you Bytro for making a great game, and thank you my fellow community members, for helping keep it great! If you have questions, comments, concerns, feel free to share them. I am open to critizism.
Due to the Servers Bytro Labs running having a limit (nothing has infinite power, and Bytro has pretty powerful servers to run all of our games) on the amount of servers it can successfully run at once, Bytro has had to impose a limit to the number of maps that can be run at any given time. This limit protects our great game from crashes, and user created DOS attacks from opening too many servers. Unfortunately, there is no fail safe on the user side, and as a result, all of the community have been screwed over by a small percentage of themselves.
Observe...
Notice how there are a large amount of servers, with at 96% Vacancy? That is only one player playing. Nobody else can join, because the server is password protected, and the match creator declined to share the password with any players. As a result, now the servers in Bytro are clogged with "Bullshit" rounds, that aren't ranked, but a place where players are just casually taking their time to conquer the who world with no resistance.
While the amount of matches that this image shows is not many, If I continued to scroll down, and this is just the 25 player map, I guarantee you, that if you look at the 25 or 50 Player Maps, you will find that almost 50% of the matches are personal rounds, with 10 people in them at best, whether its a Premium Round, or Password Protected, or both, this spamming of empty maps by the community serves to ruin the Call of War experience for all of us.
As many of us have seen, 99% of the time, we receive an error upon attempting to create a server on the limited maps, due to this server spam.
I can continue to whine about the issue, but I am going to move on to my proposed solution. Rather than just limit the amount of maps that we have open, you can edit the system to also protect the rest of the community, by making it so that maps that do not reach a certain amount of players by a certain in game day (Day 10 for example) are automatically thrown out. This will put pressure on players who think they can just hold casual games, and force them to run actual games, as opposed to just lazing about alone in the match. This would make the opening of actual maps possible for players who wish to play Public Games, run Roleplays, or even play a private game with 10 or so people, without having to make it public.
Thank you Bytro for making a great game, and thank you my fellow community members, for helping keep it great! If you have questions, comments, concerns, feel free to share them. I am open to critizism.
PhantomNiqht
RPU Website Manager
RPU Website Manager
The post was edited 1 time, last by Bluephantom956: Fixed some Grammar ;) ().