The Hexagon Strategy

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    • The Hexagon Strategy

      Papers about strategies and technologies are all over the desk. You can barely see the wooden table, which has been used by different generals over decades. For days we have been trying to figure out which is the best strategy to shoot down our enemies. We can’t afford to lose any more men and it is time to win this war. We rummage through old logs and diaries. On second glance on all the different papers with strategies we discover an empty page with the title ‘the Hexagon Strategy’. I think it is time we fill this blank page with letters and write history with this new game plan.


      Today we are happy to announce a new map that has its focus on the strategical aspect of our game. Here are some facts:


      • The provinces have hex field shapes.
      • It is a point-symmetrical map with one main island and several small islands.
      • It is made for 5vs5, 5 players on each side of the island. Perfectly suited for alliance games.
      • Every player starts with 22 provinces.
      • Everything is perfectly balanced for both teams.
      • Multiple AI countries can be conquered for an additional advantage.
      • The terrain is designed to create multiple fighting hotspots with different possible strategies.
      • The resource distribution & player positions within a team are designed in a way to encourage different roles and focuses (like land offensive or air & naval support).
      • The research cost and times are reduced by 50%.


      To achieve the best game experience on this new strategical map we recommend to create maps with enabled peace period and starts when full settings.


      The map is a Gold Feature. This means, to enter the map you will have to pay 5.000 Gold or be part of the High Command.


      With High Command you have access to following additional features:


      • Join other Gold rounds, such as anonymous rounds and maps with Elite AI.
      • Set rally points to make it easier for your units to get in position.
      • Queue your buildings, think ahead.
      • Your units will be able to listen to advanced fire control commands.
      • Share the the information you gathered with your allies.
      • Upload pictures in the newspaper to give your article the ultimate visualization.


      Here are some additional changes:


      • In regards to the new map it will now also be possible to fill team games in an asymmetrical fashion.
      • The diplomacy table will now order players correctly (active players, inactive players, AI)
      • The timer on production did not work properly yet, we fixed that.


      We hope our generals like the update, please let us know in the forums. We wish you all a lot of fun figuring out new strategies on the new map and feel free to share them with us ;) .
      Your Call of War Team
      Sarah / Sasri
      Ex-Community Manager
    • While it is annoying that it is a gold feature, it is also (apparently) accessible with HC.

      I am OK with that.

      The reason why is something that is free is not treated with respect. If someone has to put value on the table to play, I believe they will be more likely to play to completion and not just abandon the game willy nilly. A significant portion of games I have been in have been dramatically changed by a player abandoning play. Perhaps the small fee will be a good "gate keeper" and ensure only serious players are on the map.

      I will be looking for one of these games when my RL schedule allows it again.
    • King Draza Mihajlovic wrote:

      F. Marion wrote:

      Any chance someone can post a screen shot of the map. Just trying to visualize it from the description and my head hurts.
      sorry, i would post you the entire map here, but the file size is too big.....
      gyazo is a great option for that ;)
      Estoy dispuesto a darlo todo, a luchar por lo que soy, a ser libre dentro de mi, a guerrear mientras viva.

      Manual: Básico y Machiavelli
    • traducete voi.
      Per me la nuova mappa è diciamo utile per fare esperienza ma come aspetto estetico fa veramente schifo .
      A me non piace mi sembra come se hanno preso degli schizzi di arte moderna e li abbiano riflessi come a formare un' immagine unica.
      Ma è utile.
      ciao
    • hophophiphop wrote:

      you should make it up to the gamer if they want gold like it should be added as a game youcan create
      for what, to have a lot of open games with players leaving the game 2 days after joining? no thanks, i prefer to pay so people also have to and they may think twice if they leave the game that easy
      Estoy dispuesto a darlo todo, a luchar por lo que soy, a ser libre dentro de mi, a guerrear mientras viva.

      Manual: Básico y Machiavelli
    • oceanhawk wrote:

      So CoW is becoming one of those pay to play games?

      Kinda glad I have moved to CoN now,
      give it time buddy, unless it becomes a big failure, and even then...

      however, if you are saying that regarding the map that needs 5000 gold, well, i prefer to pay, people might think twice before they leave the game for no reason
      Estoy dispuesto a darlo todo, a luchar por lo que soy, a ser libre dentro de mi, a guerrear mientras viva.

      Manual: Básico y Machiavelli

      The post was edited 1 time, last by nemuritor98 ().

    • Sasri wrote:


      • In regards to the new map it will now also be possible to fill team games in an asymmetrical fashion.

      Maybe I misunderstood this, but does this means that now team games can get, for example in a 5vs5, 5 players in one side even if there are not 4 players in the other side? If so, will this be only happening in the hexagonal map? @Sasri @freezy @Sir McSquiggles
      Estoy dispuesto a darlo todo, a luchar por lo que soy, a ser libre dentro de mi, a guerrear mientras viva.

      Manual: Básico y Machiavelli
    • nemuritor98 wrote:

      Sasri wrote:


      • In regards to the new map it will now also be possible to fill team games in an asymmetrical fashion.

      Maybe I misunderstood this, but does this means that now team games can get, for example in a 5vs5, 5 players in one side even if there are not 4 players in the other side? If so, will this be only happening in the hexagonal map? @Sasri @freezy @Sir McSquiggles
      yes, but sadly this isn't working as expected yet. But it will be available for all maps.
      Sarah / Sasri
      Ex-Community Manager
    • Sasri wrote:

      nemuritor98 wrote:

      Sasri wrote:


      • In regards to the new map it will now also be possible to fill team games in an asymmetrical fashion.

      Maybe I misunderstood this, but does this means that now team games can get, for example in a 5vs5, 5 players in one side even if there are not 4 players in the other side? If so, will this be only happening in the hexagonal map? @Sasri @freezy @Sir McSquiggles
      yes, but sadly this isn't working as expected yet. But it will be available for all maps.
      good, thanks, that was the reason for asking it, didn't work a few days ago :P
      Estoy dispuesto a darlo todo, a luchar por lo que soy, a ser libre dentro de mi, a guerrear mientras viva.

      Manual: Básico y Machiavelli