The non-core production penalty should not be 75%. I can see 50%, but not anything more. Once you have reduced the Chance of Revolt to zero, there is nothing preventing your new province from operating at 50% efficiency at least. I can see an underground movement such as existed in France during the German occupation causing some havoc to production by sabotaging mining and farming operations. But not by 75%.
Non-Core Production Penalty
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Already talked about many times.
Forum ArmyField Marshall
Mess with the Bill, you get the scorn!
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I want to 100% penalty for those who create themes that have been discussed many times
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Couldn't agree more Sandevot, much needed.
Forum ArmyField Marshall
Mess with the Bill, you get the scorn!
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Sandevot wrote:
I want to 100% penalty for those who create themes that have been discussed many times
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The devs know, that the players hate it-since months-and nothing changed, they just overpowered planes and say its good
I can tell you, im playing a game, from day 1 i got atacked by 4 players-2 i could wipe out, but lost my homeland to the other 2, my whole production is with 75% penality, im still playing, Day 31 now, and i can say: only when i capture a capitol i have money for buying res and can build omething. I even cant produce enough food for my land, although all foodproducing provinces have max infrastructure. i have like 10-20 units-depends on the fights with the 2 emaining players.
Based on this, you can say: as moe as u conquer as less rescources you have. Thats Poison for a "conquer the worl" game like this.
But as i said: The Devs know it but they like it-so more ppl buy res with gold...Taktik? Wozu? Es gibt RAKETEN! Für alles andere gibt es Flieger.The post was edited 1 time, last by Der grosse Diktator ().
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Der grosse Diktator wrote:
Based on this, you can say: as moe as u conquer as less rescources you have. Thats Poison for a "conquer the worl" game like this.
But as i said: The Devs know it but they like it-so more ppl buy res with gold...
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