So, this seems like a "bug" to me (re: bad design, to clarify for Butter Ball Bill below). When under attack, in the game (not real life), troop convoys have no incentive to stick around and fight. (Actually, that's kind of like the real world too.) They can't defend themselves, really, so they should keep heading to their destination.
What's the logic here? "OMG, we're under attack, ALL STOP!" Are they too busy "maneuvering" to get to their destination? Might be an argument IRL (but easily refuted). No, given the situation and mechanics, they'd go full speed ahead to get away ASAP -- if the convoys have a destination, they should always be heading toward it - behaving more like airplanes than trucks.
Thoughts?
What's the logic here? "OMG, we're under attack, ALL STOP!" Are they too busy "maneuvering" to get to their destination? Might be an argument IRL (but easily refuted). No, given the situation and mechanics, they'd go full speed ahead to get away ASAP -- if the convoys have a destination, they should always be heading toward it - behaving more like airplanes than trucks.
Thoughts?
The post was edited 1 time, last by azeroth2b: Butter Ball Bill had some issues with my choice of language. Needed correction. ().