Coring Provinces

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    • Coring Provinces

      I think the mid to late game could profit from having a coring part added in after a certain day point, You can start coring provinces to make them count more like your starting provinces in which will help with your production. Could help mid to late game to help boost production of goods if you have a bad starting nation for certain production types.
    • I say that it should be implemented, but it would only put it up to a 50% or 75% bonus. As time passes, that could slowly increase as the citizens adopt the other country's way of life.
      Victory at all costs, victory in spite of all terror, victory however long and hard the road may be; for without victory, there is no survival.
      -Winston Churchill

      Attack rapidly, ruthlessly, viciously, without rest, however tired and hungry you may be, the enemy will be more tired, more hungry. Keep punching.
      -George S. Patton
    • Another idea is to just have it increase slowly overtime automatically without having to do anything to core it.
      Victory at all costs, victory in spite of all terror, victory however long and hard the road may be; for without victory, there is no survival.
      -Winston Churchill

      Attack rapidly, ruthlessly, viciously, without rest, however tired and hungry you may be, the enemy will be more tired, more hungry. Keep punching.
      -George S. Patton
    • The problem is most assimilation's took decades if not centuries, which are beyond he time frame scope of this game. This leaves in game responses of taking capitals, garrisoning provinces and building fortresses to improve morale. There are also a host of threads discussing ways to introduce new game mechanics and or units to improve the production penalty.
      "A good plan, violently executed now, is better than a perfect plan next week." - General George S. Patton, Jr.

      "Do, or do not. There is no try" - Yoda
    • This might be an interesting compromise that would not radically change game play, but still address some of the request from the community. How about semi-core? If:
      1. A province was adjacent to one of your core provinces, and
      2. 30 days pass from time of your conquest then
      A) The province would become semi-core and
      B) the production penalty would reduce from 75% to 50%

      This would limit the # of provinces that could be affected and not penalize less active players due to the 30 day requirement. It would also reflect the real world reality that regions will only assimilate slowly over time and even when assimilated still hold a certain level of resentment toward the country that has taken them over.
      "A good plan, violently executed now, is better than a perfect plan next week." - General George S. Patton, Jr.

      "Do, or do not. There is no try" - Yoda
    • Peter Mat wrote:

      is might be an interesting compromise that would not radically change game play, but still address some of the request from the community. How about semi-core? If:

      A province was adjacent to one of your core provinces, and

      30 days pass from time of your conquest then
      A) The province would become semi-core and
      B) the production penalty would reduce from 75% to 50%
      Not a bad suggestion. The fixed 100% vs 25% resource production is not realistic, but obviously any game must incorporate a large measure of simplification and abstraction in order to make it playable and manageable for the average gamer. That said, it would be more realistic and make the game much friendlier for new players in terms of resource production, and food in particular. And speaking from the perspective of an experienced player who is a fanatical developer of resource-producing provinces, and knows how to do it properly, the morale situation of captured provinces on the opposite side of the 50 and 100-player maps from your capital can be extremely challenging to manage. Not only should we consider some modification of 100% vs. 25% resource production dynamic, we should also consider some modification of the dynamic whereby captured provinces on the opposite side of the big maps are permanently stuck at or below the morale level at which rebellions occur. The distance-morale dynamic should be challenging, but never impossible to manage.
    • kingjames244 wrote:

      I think the mid to late game could profit from having a coring part added in after a certain day point, You can start coring provinces to make them count more like your starting provinces in which will help with your production. Could help mid to late game to help boost production of goods if you have a bad starting nation for certain production types.
      Hey, I think this is a great idea!
    • kingjames244 wrote:

      I think the mid to late game could profit from having a coring part added in after a certain day point, You can start coring provinces to make them count more like your starting provinces in which will help with your production. Could help mid to late game to help boost production of goods if you have a bad starting nation for certain production types.
      Already been mentioned several times, I still think it's a great idea. The slow assimilation sounds awesome. And take for example Germany, who annexed the Sudetenland, Austria, and Memel, all of which were highly in favor of uniting. But unless Bytro can keep up or exceed the income that it would lose on the gold bought resources, ( maybe make a good option in creation) it's not going to happen.