I think the mid to late game could profit from having a coring part added in after a certain day point, You can start coring provinces to make them count more like your starting provinces in which will help with your production. Could help mid to late game to help boost production of goods if you have a bad starting nation for certain production types.
Coring Provinces
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This has been brought up a few times, but not being able to make them core is more realistic (they don't want to work as hard for their oppressors) and balances wars between empires and small countries.Free Time looks good on me
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i think the idea of transforming non-core to core that bytro added in NWE is really great and it could be an option for the non-core provinces in CoWEstoy dispuesto a darlo todo, a luchar por lo que soy, a ser libre dentro de mi, a guerrear mientras viva.
Manual: Básico y Machiavelli
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odin but even then when rome took over country then adopted there way of life or changed them to there own every country has done this in some form so it would be more realistic to put in since you have revolting mechanics already.
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I say that it should be implemented, but it would only put it up to a 50% or 75% bonus. As time passes, that could slowly increase as the citizens adopt the other country's way of life.Victory at all costs, victory in spite of all terror, victory however long and hard the road may be; for without victory, there is no survival.
-Winston Churchill
Attack rapidly, ruthlessly, viciously, without rest, however tired and hungry you may be, the enemy will be more tired, more hungry. Keep punching.
-George S. Patton -
i agree with you keshcet kind of like eu4 but slower in that aspect
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Another idea is to just have it increase slowly overtime automatically without having to do anything to core it.Victory at all costs, victory in spite of all terror, victory however long and hard the road may be; for without victory, there is no survival.
-Winston Churchill
Attack rapidly, ruthlessly, viciously, without rest, however tired and hungry you may be, the enemy will be more tired, more hungry. Keep punching.
-George S. Patton -
The problem is most assimilation's took decades if not centuries, which are beyond he time frame scope of this game. This leaves in game responses of taking capitals, garrisoning provinces and building fortresses to improve morale. There are also a host of threads discussing ways to introduce new game mechanics and or units to improve the production penalty."A good plan, violently executed now, is better than a perfect plan next week." - General George S. Patton, Jr.
"Do, or do not. There is no try" - Yoda -
Also note that the reduction with non-core allows people that have other things going on in their lives to enjoy this great game. If non-core were to become core, folks online constantly would have a decided advantage over others that can't be online as often.
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This might be an interesting compromise that would not radically change game play, but still address some of the request from the community. How about semi-core? If:
- A province was adjacent to one of your core provinces, and
- 30 days pass from time of your conquest then
B) the production penalty would reduce from 75% to 50%
This would limit the # of provinces that could be affected and not penalize less active players due to the 30 day requirement. It would also reflect the real world reality that regions will only assimilate slowly over time and even when assimilated still hold a certain level of resentment toward the country that has taken them over."A good plan, violently executed now, is better than a perfect plan next week." - General George S. Patton, Jr.
"Do, or do not. There is no try" - Yoda - A province was adjacent to one of your core provinces, and
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Peter Mat wrote:
is might be an interesting compromise that would not radically change game play, but still address some of the request from the community. How about semi-core? If:
A province was adjacent to one of your core provinces, and
30 days pass from time of your conquest then
A) The province would become semi-core and
B) the production penalty would reduce from 75% to 50%
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kingjames244 wrote:
I think the mid to late game could profit from having a coring part added in after a certain day point, You can start coring provinces to make them count more like your starting provinces in which will help with your production. Could help mid to late game to help boost production of goods if you have a bad starting nation for certain production types.
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kingjames244 wrote:
I think the mid to late game could profit from having a coring part added in after a certain day point, You can start coring provinces to make them count more like your starting provinces in which will help with your production. Could help mid to late game to help boost production of goods if you have a bad starting nation for certain production types.
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