Oh, look! Another unit list!
In my adventures of Call of War and the Call of War forums, I have learned quite a bit of things that should be fixed/added into the game. This is a list that might actually be helpful for the developers. Please, feel free to tell me what I have messed up on or if I missed anything. The List will also be color coded, Red is Ground Forces, Blue is Naval Units, Green is Air Units, Orange is Special Units.
Marines: An old suggestion, but a good one. Marines where the spearheads of invasions during WW2, thanks to them many battles were won. The Marines would provide good Attack Power on beach front territories. Detailed List:
In my adventures of Call of War and the Call of War forums, I have learned quite a bit of things that should be fixed/added into the game. This is a list that might actually be helpful for the developers. Please, feel free to tell me what I have messed up on or if I missed anything. The List will also be color coded, Red is Ground Forces, Blue is Naval Units, Green is Air Units, Orange is Special Units.
Marines: An old suggestion, but a good one. Marines where the spearheads of invasions during WW2, thanks to them many battles were won. The Marines would provide good Attack Power on beach front territories. Detailed List:
- Marines would have 50% more Attack Power on beach areas.
- Marines would have a 50% faster embarking time per rank.
- Sappers could place Landmines (40 minutes per field)
- Sappers could remove Landmines (1 Hour per field)
- Sappers render enemy fortifications 50% less effective (per level of sapper)
- Sappers could build small fortifications for your army, giving them 40% more defense power.
- Sappers could give your fortifications a 50% boost
- Paratroopers would have an hour to get ready once landed
- Paratroopers would also take an hour to load into an aircraft (time goes down per level)
- Paratroopers would be unlocked after level 3 Infantry and Level 2 Strat. Bombers
- Paratroopers would be 20% faster once landed.
- PT Boats would be able to attack Submarines with a 50% bonus against them. (They had torpedoes and depth charges)
- PT Boats couldn't attack land units, but could attack Marine Units landing.
- PT Boats could carry 3 Commando/Marine units but would lose Attack Power.
- Nuclear Submarines could carry Level 2 Rockets and or 1 Nuclear missile.
- Nuclear Submarines be more of the attack variant (Used in the 60s-Modern day)
- Nuclear Submarines would actually be terrifying to come across while you are fighting.
- Okay, less detail time and time for me to explain, the Attack Submarines didn’t carry many offensive weapons, they had about 12 Torpedos total. Since they were attack subs, they had nuclear missiles, so the Nuclear Submarines would have about 50% less Attack Power.
- These planes would have a range similar to a Strategic Bomber.
- Transport Planes (lvl 1) could carry 2 Infantry Units, 1 Motorized, 1 Armored car, 1 Light tank, 4 Paratroopers (if added), and several commando units. These would increase by 1 per level of plane.
- Transport Planes would have no attack power and would have a decrease in speed when flying over mountain provinces.
- Loading into Transport Planes would take 1 hour (except for paratroopers). Level of plane decreases time needed.
- Recon Planes would have the range of Strategic Bombers.
- Recon Planes would have very low health.
- Low Attack Power.
- Extremely Fast.
- Recon Planes would have a HUGE spotting range based on a province. Exp; If a Recon Plane is flying over a mountain province, it will have a shorter spot range (same with city and hills about 50% less ranger) If flying over a plains province, it can see its entire range.
- Would need lvl 2 Infantry researched.
- Move speed +50% while in Mountains.
- Low HP (to not make them OP, and because they had light gear, but knew how to use it)
- Any other province that doesn’t have roads, they will move 50% slower.
"ANU! CHEEKI BREEKI IV DAMKE!"