Restrisiko wrote:
Unfortunately it's not just a wrong icon.
edit: I just checked the battle calc and the results are similar to yours.
The post was edited 1 time, last by DxC ().
This site uses cookies. By continuing to browse this site, you are agreeing to our Cookie Policy.
Restrisiko wrote:
Unfortunately it's not just a wrong icon.
The post was edited 1 time, last by DxC ().
freezy wrote:
//
We also added upkeep costs for rockets, atomic bomber and atomic rocket...
//
rocket: 150 oil
atomic rocket: 200 oil
atomic bomber: 100 grain, 200 oil
//
Most likely next tuesday.
//
All games will use the new values
//
...we lowered the upkeep for normal rockets to 100...
//
Restrisiko wrote:
Without a prior notice, without time of warning ...?
MontanaBB wrote:
@Restrisiko, haven't changes to unit types only been implemented at the beginning of new games -- with old games being unaffected until their conclusion?Restrisiko wrote:
Without a prior notice, without time of warning ...?
Restrisiko wrote:
Of course it must be added to all cards the same time - but for such a change it must give a lead time...
The post was edited 1 time, last by MontanaBB ().
Restrisiko wrote:
Hmm, but when I read post 50 to 56, it seems that everything is added to all maps, so also to existing maps ...
Restrisiko wrote:
Hopefully not just the icon...
MontanaBB wrote:
@freezy: Can we get an answer on this point? Will all of the changes to units retroactively apply to existing games in progress, or just prospectively to newly created games?
Restrisiko wrote:
There are players who have rockets but no war at the moment, so no target for it, to disarm is not possible at CoW, even to sink the rockets in the sea (as like the nuclear-sub-waste ) you need a target ...
Dixie wrote:
I was one of those nerds, just somewhere else. My old D and D books are worth a small fortune, but Ill never sell.
Sasri wrote:
Artillery
- Increased naval offensive damage
Lv1: 0.25->0.7 | Lv2: 0.25->0.8 | Lv3: 0.25->0.9 | Lv4: 0.25->1 | Lv5: 0.25->1.1 | Lv6: 0.3->1.2
- Increased naval defensive damage
Lv1: 0.13->0.35 | Lv2: 0.13->0.4 | Lv3: 0.13->0.45 | Lv4: 0.13->0.5 | Lv5: 0.13->0.55 | Lv6: 0.15->0.6
- Increased range on Lv6: 70->80