Since this post is for all suggestions, Some of mine are:
Require the last 50-75% of naval repairs to be completed in an owned port.
Paratroopers that follow the following parameters:
-They follow the model of the nuclear bomber for deployment.
-Whats left on the target is a general gimped model of the militia unit, with NO ability to "capture" provinces.
-They can move, attack units, perhaps even damage buildings when they sit on a city/province for a day or deny resources.
Hybrid HQ/Supply Lines
In Command = units operate normally
Out of Command = units suffer -50% penalty to attack, -25% movement and -10% defense.
- Forts in provinces are default land HQs
- Airplane Carriers are default navel HQs
- Unit - Mobile HQ (Infantry) - offers same HQ benefits as Forts, but with diminished distance
- Unit - Command Cruiser (Cruiser) - offers same HQ benefits as airplane carriers, but with diminished distance
- Units within 2 provinces of a Fortification or Airplane Carrier are in command.
- Units within 1 province of a MobileHQ or Command Cruiser are in command.
- Units in same province as patrolling aircraft are in command.
- Militia and paratroopers are immune to command effect
- Submarines and convoys are immune to command effect.
- Air units are immune to command effect
Of course all of it could be based on range circles as well
Require the last 50-75% of naval repairs to be completed in an owned port.
Paratroopers that follow the following parameters:
-They follow the model of the nuclear bomber for deployment.
-Whats left on the target is a general gimped model of the militia unit, with NO ability to "capture" provinces.
-They can move, attack units, perhaps even damage buildings when they sit on a city/province for a day or deny resources.
Hybrid HQ/Supply Lines
In Command = units operate normally
Out of Command = units suffer -50% penalty to attack, -25% movement and -10% defense.
- Forts in provinces are default land HQs
- Airplane Carriers are default navel HQs
- Unit - Mobile HQ (Infantry) - offers same HQ benefits as Forts, but with diminished distance
- Unit - Command Cruiser (Cruiser) - offers same HQ benefits as airplane carriers, but with diminished distance
- Units within 2 provinces of a Fortification or Airplane Carrier are in command.
- Units within 1 province of a MobileHQ or Command Cruiser are in command.
- Units in same province as patrolling aircraft are in command.
- Militia and paratroopers are immune to command effect
- Submarines and convoys are immune to command effect.
- Air units are immune to command effect
Of course all of it could be based on range circles as well