Actually, in comparison to their real world WW2 counterparts, our in-game rockets are dramatically over-powered. Yes, I repeat: rockets are over-powered. Real V-2s were, in fact, virtually useless as a tactical weapon against combat units in the field. They were wildly inaccurate -- sure, they could hit a city of the size of London or Antwerp (most of the time) -- but they were simply incapable of targeting fixed military installations, let alone regiment-sized combat units in the field. The V-2's 1,000-kg (~1 ton) warhead could make a nice crater of 75 to 100 feet across, but could kill no more than a handful of troops or destroy a handful of vehicles if they were properly dispersed under combat conditions.
Bottom line: in-game rockets should be primarily strategic weapons for use against buildings, not troops.
That said, I think it was horribly unfair to players with games currently in progress to change the rocket upkeep requirements for immediate effect in existing games. Several of the posts here point out the dramatically unfair impact that has already occurred. These changes should only be applied prospectively to newly created games.
Bottom line: in-game rockets should be primarily strategic weapons for use against buildings, not troops.
That said, I think it was horribly unfair to players with games currently in progress to change the rocket upkeep requirements for immediate effect in existing games. Several of the posts here point out the dramatically unfair impact that has already occurred. These changes should only be applied prospectively to newly created games.
The post was edited 1 time, last by MontanaBB ().