Butter Ball Bill wrote:
I nearly have nuclear subs by the way.
The past is a foreign country.
This site uses cookies. By continuing to browse this site, you are agreeing to our Cookie Policy.
Butter Ball Bill wrote:
I nearly have nuclear subs by the way.
CNiper wrote:
Coming from Supremacy 1914 this core province stuff is hard to accept. I understand why it was implemented but its extremely frustrating as it is very hard to expand and after all this is a war game.
I think that the penalty should be reduced to 33% if you capture all core provinces of the person you are attacking. After 7 days of occupation it should be reduced further to 40%. This will make early game expansion a must and will actually have it rewarded in the long run.
What do you guys think?
Butter Ball Bill wrote:
No. I disagree. I am playing a game where all I have are core provinces. I was pretty formidable right up until the point where I was attacked by 12 rouge DD and 12 subs. I am rebuilding my army though and have massive stockpiles of everything except RM. I nearly have nuclear subs by the way.
salbalkus wrote:
That's the point. Bytro wants to limit snowballing and force players to use diplomacy instead.CNiper wrote:
Coming from Supremacy 1914 this core province stuff is hard to accept. I understand why it was implemented but its extremely frustrating as it is very hard to expand and after all this is a war game.
I think that the penalty should be reduced to 33% if you capture all core provinces of the person you are attacking. After 7 days of occupation it should be reduced further to 40%. This will make early game expansion a must and will actually have it rewarded in the long run.
What do you guys think?
CNiper wrote:
So, the developers want their game, titled "Call of War" to basically be people turtleing up for 20+ days until they get Nuclear Technology? That does not sound nearly as fun as I though it would be.
CNiper wrote:
its rewarding those that use a turtle strategy to play.
CNiper wrote:
As previously mentioned a 66% handicap on production is still a large amount, and every day it increasing by a 1% allows the player to be rewarded on his investments of taking all core provinces. If France invades Germany for example, and takes all his cores except for 1, the production will still be 25%. However if all of Germany's cores are taken, production will be amped up to 33%.
CNiper wrote:
I'm really dumbfounded by how far the handicap is to people sitting around for 20+ days. By the way, Diplomacy was heavily used in Supremacy 1914. You didn't win a game without it.
The Garbone wrote:
I do think the penalty for Grain production is a bit off. After about day 5 I turn off my barracks and stop making Infantry units. It is silly when having one only level 2 barracks making Motor Infantry will put you in a deficit for grain production. All the other resources are fine at 25% IMO. All my longer games end with me only having one or two Infantry units and tons of AT guns since they produce faster and use less grain.
CNiper wrote:
So, the developers want their game, titled "Call of War" to basically be people turtleing up for 20+ days until they get Nuclear Technology? That does not sound nearly as fun as I though it would be.Butter Ball Bill wrote:
No. I disagree. I am playing a game where all I have are core provinces. I was pretty formidable right up until the point where I was attacked by 12 rouge DD and 12 subs. I am rebuilding my army though and have massive stockpiles of everything except RM. I nearly have nuclear subs by the way.
You can prevent snowballing in other ways, through a combination of corruption and making sure larger Empires pay more for upgrades for example. This is going further than preventing snowballing, its rewarding those that use a turtle strategy to play.salbalkus wrote:
That's the point. Bytro wants to limit snowballing and force players to use diplomacy instead.CNiper wrote:
Coming from Supremacy 1914 this core province stuff is hard to accept. I understand why it was implemented but its extremely frustrating as it is very hard to expand and after all this is a war game.
I think that the penalty should be reduced to 33% if you capture all core provinces of the person you are attacking. After 7 days of occupation it should be reduced further to 40%. This will make early game expansion a must and will actually have it rewarded in the long run.
What do you guys think?
At the moment its very unbalanced, and I would like to see steps in a balanced direction. As previously mentioned a 66% handicap on production is still a large amount, and every day it increasing by a 1% allows the player to be rewarded on his investments of taking all core provinces. If France invades Germany for example, and takes all his cores except for 1, the production will still be 25%. However if all of Germany's cores are taken, production will be amped up to 33%.
I'm really dumbfounded by how far the handicap is to people sitting around for 20+ days. By the way, Diplomacy was heavily used in Supremacy 1914. You didn't win a game without it.
BrutalArt1st wrote:
I am not sure that I follow the Turtles die a quick death analogy. I have played 5 public games thus far and have turtled in all of them. I won 4, winning the 5th, and I am in a close 2nd on the 6th. So explain to me how being a Turtle isn't a viable strategy.
Adm Togo wrote:
I am not sure anyone can state the -75% rule is valid for the World War Game (100) as I don't think its been played out.
I do feel the WWII timeline will not allow for an expansive game when there is such poor resourcing from captured territories.
_Pontus_ wrote:
All non-core provinces will still turn up a profit at -75% penalty; especially when you develop them. So what is the fuzz about?
The post was edited 1 time, last by _Pontus_ ().