CoW is a good game itself, but can be better with the following improvements:
1. lv.5 Industrial Complex opens a second production line on the province it's built on
2. All ships can be named (eg. USS Bowfin, a USN submarine)
3. Add a Seaplane Bomber that can land on water but needs to be refueled by a seaplane tender
4. Ships can only be repaired when docked to a Shipyard
5. Add skins that look like the units they represent (eg. Il-2, M2 tank, Essex-class carrier)
6. Kamikaze planes and ships, the planes have longer range than others, but can't land
7. Infantry needs a shorter build time
8. Add Oil Drills and Rigs that increase oil production, but cost a lot
9. Nuclear Reactors should not need 1,000 Rare Material to keep it up (real reactors are low maintenance)
10. Add leaders that don't fight, but increase morale when they visit provinces, cost a lot, and only one or two can be made at a time
1. lv.5 Industrial Complex opens a second production line on the province it's built on
2. All ships can be named (eg. USS Bowfin, a USN submarine)
3. Add a Seaplane Bomber that can land on water but needs to be refueled by a seaplane tender
4. Ships can only be repaired when docked to a Shipyard
5. Add skins that look like the units they represent (eg. Il-2, M2 tank, Essex-class carrier)
6. Kamikaze planes and ships, the planes have longer range than others, but can't land
7. Infantry needs a shorter build time
8. Add Oil Drills and Rigs that increase oil production, but cost a lot
9. Nuclear Reactors should not need 1,000 Rare Material to keep it up (real reactors are low maintenance)
10. Add leaders that don't fight, but increase morale when they visit provinces, cost a lot, and only one or two can be made at a time
The post was edited 1 time, last by injinji ().