The system with food production, the non-core malus, etc. has an important strategic sense, it makes the game challenging because it prevents the maps from becoming at all, or too early, a stupid click-and-hit action game - and the system is the same for everyone.
If one act a bit strategically ther'e no problems with food even on the Pacific map.
At most on the 100 map, there may be occasional problems - but that could easily be remedied by an adapted calculation system of provincial morality there.
The 25 player map is absolut not to scale, it's specilly designed for experienced players or teams and not suitable for inexperienced players.
Population and consumption of provinces are the same at each level of morality, so the population grows only through newly conquered provinces.
Only the production rate of money and resources, with the exception of manpower, is dependent on morality.
This is too a part of the system that makes this game so special - not just pure clicking but also thinking ..
If one act a bit strategically ther'e no problems with food even on the Pacific map.
At most on the 100 map, there may be occasional problems - but that could easily be remedied by an adapted calculation system of provincial morality there.
Strule wrote:
Currently playing 25p map ...
... I can't create upgrades as fast as the population is growing...
Population and consumption of provinces are the same at each level of morality, so the population grows only through newly conquered provinces.
Only the production rate of money and resources, with the exception of manpower, is dependent on morality.
This is too a part of the system that makes this game so special - not just pure clicking but also thinking ..
Browser games are an ingenious business idea to lure out money ..
..... >> more or less cleverly camouflaged as a real game <<
.... .. so beware of caltrops, spring-guns and booby traps.
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