Back to the basics of this game. I will ask you about the speed of the units in CoW. The important ground unit is the infantry. This unit are all moving with 25 km/h. This is little hero's are running over the distance form a marathon under the time 1:45h, and this with a rifle, field pack and boots on!
OK this is a game and we have to balance between the units but this is much to much.
My idea is to reduce the movement of the most units to a historic correct speed. Back to the infantry if they are only moving with 10km/h. The infrastructure level 1 is now a basic railway that transports land units with 40 km/h, it will be more useful to build this structure in provinces without a resource.
Railway for all land units:
Infrastructure Level 1 = 40 km/h
Infrastructure Level 2 = 60 km/h
Infrastructure Level 3 = 80 km/h
I think that the artillery, anti tank and anti air cannons getting the same speed of 10 km/h. They are most time pulled by horses. Maybe from level 3 and above the are pulled by trucks and getting a speed of 30 km/h like the new level 1 motorized infantry, that must be earlier to developed. (Day 4?)
A other problem of the reduced infantry speed is that the game is getting lame as a duck. But to make it more funny to the players to wait that the units are reach there destination, we getting in each hour two fight ticks and the option to retire from battle! This to points are really important for game to get a difference to Supremacy 1914.
What do you think about this ideas?
OK this is a game and we have to balance between the units but this is much to much.
My idea is to reduce the movement of the most units to a historic correct speed. Back to the infantry if they are only moving with 10km/h. The infrastructure level 1 is now a basic railway that transports land units with 40 km/h, it will be more useful to build this structure in provinces without a resource.
Railway for all land units:
Infrastructure Level 1 = 40 km/h
Infrastructure Level 2 = 60 km/h
Infrastructure Level 3 = 80 km/h
I think that the artillery, anti tank and anti air cannons getting the same speed of 10 km/h. They are most time pulled by horses. Maybe from level 3 and above the are pulled by trucks and getting a speed of 30 km/h like the new level 1 motorized infantry, that must be earlier to developed. (Day 4?)
A other problem of the reduced infantry speed is that the game is getting lame as a duck. But to make it more funny to the players to wait that the units are reach there destination, we getting in each hour two fight ticks and the option to retire from battle! This to points are really important for game to get a difference to Supremacy 1914.
What do you think about this ideas?
Would you like to play with your friends in a game where gold is banned?
Watch for the next season starts in September!